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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
265 lines
7.7 KiB
C++
265 lines
7.7 KiB
C++
/*************************************************************************/
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/* code_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CODE_EDITOR_H
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#define CODE_EDITOR_H
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#include "editor/editor_plugin.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/text_edit.h"
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#include "scene/gui/tool_button.h"
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#include "scene/main/timer.h"
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class GotoLineDialog : public ConfirmationDialog {
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GDCLASS(GotoLineDialog, ConfirmationDialog);
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Label *line_label;
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LineEdit *line;
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TextEdit *text_editor;
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virtual void ok_pressed();
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public:
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void popup_find_line(TextEdit *p_edit);
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int get_line() const;
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void set_text_editor(TextEdit *p_text_editor);
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GotoLineDialog();
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};
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class FindReplaceBar : public HBoxContainer {
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GDCLASS(FindReplaceBar, HBoxContainer);
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LineEdit *search_text;
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Label *matches_label;
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ToolButton *find_prev;
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ToolButton *find_next;
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CheckBox *case_sensitive;
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CheckBox *whole_words;
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TextureButton *hide_button;
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LineEdit *replace_text;
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Button *replace;
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Button *replace_all;
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CheckBox *selection_only;
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VBoxContainer *vbc_lineedit;
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HBoxContainer *hbc_button_replace;
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HBoxContainer *hbc_option_replace;
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TextEdit *text_edit;
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int result_line;
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int result_col;
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int results_count;
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bool replace_all_mode;
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bool preserve_cursor;
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void _get_search_from(int &r_line, int &r_col);
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void _update_results_count();
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void _update_matches_label();
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void _show_search(bool p_focus_replace = false, bool p_show_only = false);
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void _hide_bar();
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void _editor_text_changed();
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void _search_options_changed(bool p_pressed);
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void _search_text_changed(const String &p_text);
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void _search_text_entered(const String &p_text);
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void _replace_text_entered(const String &p_text);
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void _update_size();
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protected:
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void _notification(int p_what);
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void _unhandled_input(const Ref<InputEvent> &p_event);
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bool _search(uint32_t p_flags, int p_from_line, int p_from_col);
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void _replace();
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void _replace_all();
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static void _bind_methods();
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public:
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String get_search_text() const;
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String get_replace_text() const;
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bool is_case_sensitive() const;
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bool is_whole_words() const;
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bool is_selection_only() const;
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void set_error(const String &p_label);
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void set_text_edit(TextEdit *p_text_edit);
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void popup_search(bool p_show_only = false);
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void popup_replace();
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bool search_current();
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bool search_prev();
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bool search_next();
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FindReplaceBar();
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};
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typedef void (*CodeTextEditorCodeCompleteFunc)(void *p_ud, const String &p_code, List<ScriptCodeCompletionOption> *r_options, bool &r_forced);
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class CodeTextEditor : public VBoxContainer {
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GDCLASS(CodeTextEditor, VBoxContainer);
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TextEdit *text_editor;
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FindReplaceBar *find_replace_bar;
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HBoxContainer *status_bar;
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ToolButton *toggle_scripts_button;
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ToolButton *warning_button;
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Label *warning_count_label;
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Label *line_and_col_txt;
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Label *info;
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Timer *idle;
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Timer *code_complete_timer;
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Timer *font_resize_timer;
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int font_resize_val;
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real_t font_size;
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Label *error;
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int error_line;
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int error_column;
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void _on_settings_change();
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void _update_font();
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void _complete_request();
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Ref<Texture> _get_completion_icon(const ScriptCodeCompletionOption &p_option);
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void _font_resize_timeout();
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bool _add_font_size(int p_delta);
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void _input(const Ref<InputEvent> &event);
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void _text_editor_gui_input(const Ref<InputEvent> &p_event);
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void _zoom_in();
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void _zoom_out();
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void _zoom_changed();
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void _reset_zoom();
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CodeTextEditorCodeCompleteFunc code_complete_func;
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void *code_complete_ud;
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void _warning_label_gui_input(const Ref<InputEvent> &p_event);
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void _warning_button_pressed();
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void _set_show_warnings_panel(bool p_show);
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void _error_pressed(const Ref<InputEvent> &p_event);
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void _delete_line(int p_line);
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void _toggle_scripts_pressed();
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protected:
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virtual void _load_theme_settings() {}
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virtual void _validate_script() {}
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virtual void _code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) {}
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void _text_changed_idle_timeout();
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void _code_complete_timer_timeout();
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void _text_changed();
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void _line_col_changed();
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void _notification(int);
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static void _bind_methods();
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bool is_warnings_panel_opened;
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public:
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void trim_trailing_whitespace();
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void insert_final_newline();
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void convert_indent_to_spaces();
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void convert_indent_to_tabs();
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enum CaseStyle {
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UPPER,
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LOWER,
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CAPITALIZE,
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};
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void convert_case(CaseStyle p_case);
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void move_lines_up();
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void move_lines_down();
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void delete_lines();
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void clone_lines_down();
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/// Toggle inline comment on currently selected lines, or on current line if nothing is selected,
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/// by adding or removing comment delimiter
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void toggle_inline_comment(const String &delimiter);
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void goto_line(int p_line);
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void goto_line_selection(int p_line, int p_begin, int p_end);
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void goto_line_centered(int p_line);
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void set_executing_line(int p_line);
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void clear_executing_line();
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Variant get_edit_state();
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void set_edit_state(const Variant &p_state);
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void set_warning_nb(int p_warning_nb);
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void update_editor_settings();
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void set_error(const String &p_error);
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void set_error_pos(int p_line, int p_column);
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void update_line_and_column() { _line_col_changed(); }
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TextEdit *get_text_edit() { return text_editor; }
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FindReplaceBar *get_find_replace_bar() { return find_replace_bar; }
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virtual void apply_code() {}
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void goto_error();
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void toggle_bookmark();
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void goto_next_bookmark();
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void goto_prev_bookmark();
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void remove_all_bookmarks();
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void set_code_complete_func(CodeTextEditorCodeCompleteFunc p_code_complete_func, void *p_ud);
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void validate_script();
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void show_toggle_scripts_button();
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void update_toggle_scripts_button();
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CodeTextEditor();
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};
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#endif // CODE_EDITOR_H
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