godot/core/input/input.compat.inc
Radiant 789c6ebdfd Implement amplitude to Input.vibrate_handheld
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
2024-05-02 19:09:42 +03:00

42 lines
2.5 KiB
C++

/**************************************************************************/
/* input.compat.inc */
/**************************************************************************/
/* This file is part of: */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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#ifndef DISABLE_DEPRECATED
void Input::_vibrate_handheld_bind_compat_91143(int p_duration_ms) {
vibrate_handheld(p_duration_ms, -1.0);
}
void Input::_bind_compatibility_methods() {
ClassDB::bind_compatibility_method(D_METHOD("vibrate_handheld", "duration_ms"), &Input::_vibrate_handheld_bind_compat_91143, DEFVAL(500));
}
#endif // DISABLE_DEPRECATED