godot/modules/lightmapper_rd
reduz d3b49c416a Refactor GLSL shader compilation
-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process().
2021-04-14 11:37:52 -03:00
..
config.py New lightmapper 2020-05-10 15:59:09 -03:00
lightmapper_rd.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
lightmapper_rd.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
lm_blendseams.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
lm_common_inc.glsl Invert spotlight angle attenuation 2021-02-07 20:10:33 +01:00
lm_compute.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
lm_raster.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
register_types.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub New lightmapper 2020-05-10 15:59:09 -03:00