mirror of
https://github.com/godotengine/godot.git
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226 lines
6.3 KiB
XML
226 lines
6.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Vector2" category="Built-In Types" version="3.0-beta">
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<brief_description>
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Vector used for 2D Math.
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</brief_description>
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<description>
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2-element structure that can be used to represent positions in 2d-space, or any other pair of numeric values.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="Vector2">
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<return type="Vector2">
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</return>
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<argument index="0" name="x" type="float">
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</argument>
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<argument index="1" name="y" type="float">
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</argument>
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<description>
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Constructs a new Vector2 from the given x and y.
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</description>
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</method>
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<method name="abs">
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<return type="Vector2">
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</return>
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<description>
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Returns a new vector with all components in absolute values (i.e. positive).
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</description>
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</method>
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<method name="angle">
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<return type="float">
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</return>
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<description>
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Returns the result of atan2 when called with the Vector's x and y as parameters (Math::atan2(x,y)).
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Be aware that it therefore returns an angle oriented clockwise with regard to the (0, 1) unit vector, and not an angle oriented counter-clockwise with regard to the (1, 0) unit vector (which would be the typical trigonometric representation of the angle when calling Math::atan2(y,x)).
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</description>
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</method>
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<method name="angle_to">
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<return type="float">
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</return>
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<argument index="0" name="to" type="Vector2">
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</argument>
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<description>
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Returns the angle in radians between the two vectors.
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</description>
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</method>
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<method name="angle_to_point">
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<return type="float">
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</return>
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<argument index="0" name="to" type="Vector2">
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</argument>
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<description>
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Returns the angle in radians between the line connecting the two points and the x coordinate.
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</description>
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</method>
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<method name="aspect">
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<return type="float">
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</return>
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<description>
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Returns the ratio of X to Y.
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</description>
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</method>
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<method name="bounce">
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<return type="Vector2">
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</return>
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<argument index="0" name="n" type="Vector2">
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</argument>
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<description>
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Bounce returns the vector "bounced off" from the given plane, specified by its normal vector.
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</description>
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</method>
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<method name="clamped">
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<return type="Vector2">
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</return>
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<argument index="0" name="length" type="float">
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</argument>
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<description>
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Returns the vector with a maximum length.
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</description>
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</method>
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<method name="cubic_interpolate">
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<return type="Vector2">
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</return>
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<argument index="0" name="b" type="Vector2">
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</argument>
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<argument index="1" name="pre_a" type="Vector2">
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</argument>
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<argument index="2" name="post_b" type="Vector2">
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</argument>
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<argument index="3" name="t" type="float">
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</argument>
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<description>
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Cubicly interpolates between this Vector and "b", using "pre_a" and "post_b" as handles, and returning the result at position "t".
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</description>
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</method>
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<method name="distance_squared_to">
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<return type="float">
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</return>
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<argument index="0" name="to" type="Vector2">
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</argument>
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<description>
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Returns the squared distance to vector "b". Prefer this function over "distance_to" if you need to sort vectors or need the squared distance for some formula.
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</description>
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</method>
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<method name="distance_to">
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<return type="float">
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</return>
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<argument index="0" name="to" type="Vector2">
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</argument>
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<description>
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Returns the distance to vector "b".
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</description>
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</method>
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<method name="dot">
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<return type="float">
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</return>
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<argument index="0" name="with" type="Vector2">
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</argument>
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<description>
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Returns the dot product with vector "b".
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</description>
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</method>
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<method name="floor">
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<return type="Vector2">
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</return>
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<description>
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Remove the fractional part of x and y.
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</description>
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</method>
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<method name="is_normalized">
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<return type="bool">
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</return>
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<description>
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Returns whether the vector is normalized or not.
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</description>
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</method>
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<method name="length">
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<return type="float">
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</return>
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<description>
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Returns the length of the vector.
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</description>
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</method>
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<method name="length_squared">
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<return type="float">
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</return>
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<description>
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Returns the squared length of the vector. Prefer this function over "length" if you need to sort vectors or need the squared length for some formula.
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</description>
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</method>
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<method name="linear_interpolate">
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<return type="Vector2">
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</return>
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<argument index="0" name="b" type="Vector2">
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</argument>
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<argument index="1" name="t" type="float">
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</argument>
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<description>
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Returns the result of the linear interpolation between this vector and "b", by amount "t".
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</description>
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</method>
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<method name="normalized">
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<return type="Vector2">
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</return>
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<description>
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Returns a normalized vector to unit length.
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</description>
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</method>
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<method name="reflect">
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<return type="Vector2">
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</return>
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<argument index="0" name="n" type="Vector2">
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</argument>
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<description>
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Reflects the vector along the given plane, specified by its normal vector.
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</description>
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</method>
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<method name="rotated">
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<return type="Vector2">
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</return>
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<argument index="0" name="phi" type="float">
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</argument>
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<description>
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Rotates the vector by "phi" radians.
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</description>
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</method>
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<method name="slide">
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<return type="Vector2">
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</return>
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<argument index="0" name="n" type="Vector2">
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</argument>
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<description>
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Slide returns the component of the vector along the given plane, specified by its normal vector.
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</description>
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</method>
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<method name="snapped">
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<return type="Vector2">
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</return>
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<argument index="0" name="by" type="Vector2">
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</argument>
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<description>
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Snaps the vector to a grid with the given size.
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</description>
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</method>
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<method name="tangent">
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<return type="Vector2">
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</return>
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<description>
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Returns a perpendicular vector.
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</description>
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</method>
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</methods>
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<members>
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<member name="x" type="float" setter="" getter="">
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X component of the vector.
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</member>
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<member name="y" type="float" setter="" getter="">
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Y component of the vector.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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