Godot Engine – Multi-platform 2D and 3D game engine
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eldidou b34af3aa5a Speed up GDScript::get_must_clear_dependencies()
get_must_clear_dependencies() has a N^3*log(N) time complexity, and this can very quickly slow down the quitting process as more gdscripts are added in a project.
This change improves it to N^2*log(N).
Instead of using all the inverted dependencies, we do the same with all (non-inverted) dependencies, which is N times faster.

Fixes #85435

(cherry picked from commit 0d77c3e092)
2024-01-25 18:32:36 +01:00
.github Fix the Web platform team's codeowners link 2023-12-07 10:27:06 +01:00
core Add PackedRealArray as an alias for Vector<real_t> 2024-01-25 18:08:46 +01:00
doc Add descriptions to the remaining properties of RDPipelineDepthStencilState 2024-01-25 17:40:45 +01:00
drivers Add wireframe for compatibility mode 2024-01-25 18:32:35 +01:00
editor Fix setting bezier track handle mode from inspector. 2024-01-25 18:32:36 +01:00
main [macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native. 2023-12-07 10:27:09 +01:00
misc Style: Mark clang-format 16 as supported for pre-commit hook 2024-01-24 15:57:59 +01:00
modules Speed up GDScript::get_must_clear_dependencies() 2024-01-25 18:32:36 +01:00
platform Make screen_get_refresh_rate() respect iOS Low Power Mode 2024-01-25 18:32:35 +01:00
scene Change suffix from m to px 2024-01-25 18:32:36 +01:00
servers Expose copy_effects copy compute shader in Mobile backend 2024-01-25 18:32:35 +01:00
tests Added error to catch conversion on invalid image 2024-01-24 15:56:50 +01:00
thirdparty Fix squish RGTC_R decompression corruption 2024-01-25 18:08:46 +01:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
.editorconfig GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
.git-blame-ignore-revs Header format commits to .git-blame-ignore-revs 2023-07-18 09:28:56 -05:00
.gitattributes File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
.gitignore Remove too greedy GCOV ignores from .gitignore 2023-08-29 13:38:38 +02:00
.mailmap Update AUTHORS list 2023-11-16 17:39:44 +01:00
AUTHORS.md Update AUTHORS list 2023-11-16 17:39:44 +01:00
CHANGELOG.md Bump version to 4.2.1-stable 2023-12-11 22:14:04 +01:00
CONTRIBUTING.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
COPYRIGHT.txt ThorVG: update from v0.11.6 to v0.12.0 2024-01-25 17:53:49 +01:00
DONORS.md Update DONORS list with Dev Fund 2023-11-21 15:26:20 +01:00
gles3_builders.py Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
glsl_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
icon_outlined.png
icon_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
icon.png
icon.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
logo.png
logo.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
methods.py use venv if detected when building godot.sln 2023-12-07 10:27:06 +01:00
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct SCons: Reduce and cleanup verbose output for SCU builds 2023-10-26 15:13:48 +02:00
scu_builders.py SCons: Reduce and cleanup verbose output for SCU builds 2023-10-26 15:13:48 +02:00
version.py Bump version to 4.2.2-rc 2023-12-12 11:03:21 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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