Godot Engine – Multi-platform 2D and 3D game engine
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Juan Linietsky b1bf4fcef2 Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader
(Fix crash) in visual shader for curve remap node
2015-04-07 20:14:10 -03:00
bin Added a PVRTC encoder for iOS 2015-04-06 21:48:20 -03:00
core Merge pull request #1614 from hurikhan/pr_parameter_names 2015-04-07 20:11:53 -03:00
demos fix shadow issue with lights in mix mode, i think fixes #1611 2015-04-03 14:36:10 -03:00
doc Merge pull request #1407 from NateWardawg/documentation 2015-03-22 15:02:00 -03:00
drivers Added a PVRTC encoder for iOS 2015-04-06 21:48:20 -03:00
main Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
modules Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader 2015-04-07 20:14:10 -03:00
platform Fixes the accelerometer 2015-04-04 17:03:56 -07:00
scene Bullet shower demo crashed because of dynamic casting in the code for object picking. Making sure the object has an ID greater than 0 before typecasting solves it. 2015-04-03 14:42:05 +02:00
servers Changes to Light 2015-04-03 01:43:37 -03:00
tools Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader 2015-04-07 20:14:10 -03:00
.gitignore ignore make.bat 2015-02-10 19:18:00 -03:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct add scons extra suffix option 2015-04-01 17:04:41 +02:00
version.py Beta1 Attempt #1 2015-04-02 12:59:23 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced