godot/scene/2d
2016-05-23 18:23:51 -05:00
..
animated_sprite.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
animated_sprite.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
area_2d.cpp Modified damp ranges 2016-05-23 18:23:51 -05:00
area_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
back_buffer_copy.cpp Tiny typo 2015-06-24 23:24:44 +02:00
back_buffer_copy.h compile fix 2015-06-24 18:34:31 -03:00
camera_2d.cpp Fix continious update with Camera2D 2016-04-23 15:27:32 +03:00
camera_2d.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
canvas_item.cpp Fix wrong return and argument types in documentation 2016-05-04 15:35:09 +02:00
canvas_item.h -Take in consideration canvas layers for GUI input 2016-01-24 10:57:42 -03:00
canvas_modulate.cpp i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
canvas_modulate.h CanvasModulate: fix build issue with GCC 2016-05-17 23:47:26 +02:00
collision_object_2d.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
collision_object_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_polygon_2d.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
collision_polygon_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
collision_shape_2d.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
collision_shape_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
joints_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
joints_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
light_2d.cpp Clamped some light2D ranges 2016-05-23 17:56:10 -05:00
light_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
light_occluder_2d.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
light_occluder_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
navigation2d.cpp -leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374 2016-01-22 19:49:05 -03:00
navigation2d.h -fixes to navigation, so edge-merging is more flexible on conflict 2015-06-01 19:42:34 -03:00
navigation_polygon.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
navigation_polygon.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
node_2d_singleton.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
node_2d_singleton.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
node_2d.cpp Rotation APIs: Better exposure for degrees methods 2016-05-06 23:38:08 +02:00
node_2d.h Rotation APIs: Better exposure for degrees methods 2016-05-06 23:38:08 +02:00
parallax_background.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_background.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
parallax_layer.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
parallax_layer.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
particles_2d.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
particles_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
path_2d.cpp i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
path_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
path_texture.cpp Polygon2D 2014-07-07 17:44:21 -03:00
path_texture.h Polygon2D 2014-07-07 17:44:21 -03:00
physics_body_2d.cpp RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
physics_body_2d.h RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
polygon_2d.cpp Polygon2D now exposes vertex colors. 2016-05-23 03:40:45 +02:00
polygon_2d.h Polygon2D now exposes vertex colors. 2016-05-23 03:40:45 +02:00
position_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
position_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ray_cast_2d.cpp Fix RayCast not updating when debugging collissions 2016-04-07 13:30:40 +02:00
ray_cast_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
remote_transform_2d.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
remote_transform_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
sample_player_2d.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
sample_player_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
screen_button.cpp fix: TouchScreenButton should stop propagating action when button is removed from scene 2016-01-10 10:36:43 -03:00
screen_button.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
sound_player_2d.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sound_player_2d.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sprite.cpp i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
sprite.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
tile_map.cpp Fix issues with tilemap covering child nodes and old quadrants 2016-03-18 18:57:26 +02:00
tile_map.h Added get_cellv() method to TileMap 2016-02-06 13:48:41 +01:00
visibility_notifier_2d.cpp fix compile failure when tools=no 2016-05-18 14:29:53 +09:00
visibility_notifier_2d.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
y_sort.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
y_sort.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00