.. |
shaders
|
Fixed the inverse(mat3) polyfill for GLES2
|
2020-12-07 22:19:45 +01:00 |
rasterizer_canvas_base_gles2.cpp
|
2d Legacy - close vulnerabilities and more debug checks
|
2020-11-22 16:09:02 +00:00 |
rasterizer_canvas_base_gles2.h
|
Add project settings to manually specify API usage
|
2020-10-31 18:33:55 +00:00 |
rasterizer_canvas_gles2.cpp
|
Batching - BackBuffer copy fix
|
2020-11-24 14:59:15 +00:00 |
rasterizer_canvas_gles2.h
|
Poly colors fixes
|
2020-11-13 13:23:28 +00:00 |
rasterizer_gles2.cpp
|
Unified GLES2 / GLES3 Batching
|
2020-10-16 10:34:47 +01:00 |
rasterizer_gles2.h
|
Unified GLES2 / GLES3 Batching
|
2020-10-16 10:34:47 +01:00 |
rasterizer_scene_gles2.cpp
|
Fix regression in baked lights when using GLES2
|
2020-11-25 18:12:50 +01:00 |
rasterizer_scene_gles2.h
|
Add fast approximate antialiasing (FXAA) to Viewport
|
2020-10-20 14:54:52 +02:00 |
rasterizer_storage_gles2.cpp
|
Prevent item joining with custom shaders using selected BUILTINs
|
2020-11-19 15:09:33 +00:00 |
rasterizer_storage_gles2.h
|
2d Legacy - close vulnerabilities and more debug checks
|
2020-11-22 16:09:02 +00:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-06-10 15:30:52 +02:00 |
shader_compiler_gles2.cpp
|
Fix mod op (%) implementation in GLES2
|
2020-10-02 11:43:19 +02:00 |
shader_compiler_gles2.h
|
GLES2 Batching - prevent baking on VERTEX use in a shader
|
2020-06-19 09:42:04 +01:00 |
shader_gles2.cpp
|
Added option to enable high precision float in GLES2
|
2020-07-30 05:40:15 +02:00 |
shader_gles2.h
|
Fix the update logic for user-added custom defines.
|
2020-09-06 21:31:09 -07:00 |