Godot Engine – Multi-platform 2D and 3D game engine
Go to file
lawnjelly ae1c45329d Batching - add protection against invalid polys
The editor under certain circumstances is passing invalid polys to the renderer. This should be fixed upstream but just in case this PR adds fault tolerance for invalid indices.
2021-03-20 10:36:59 +00:00
.github [HTML5] Add jsdoc2rst tool. 2021-02-26 15:35:45 +01:00
core Allow nullptr with zero length in FileAccess get_buffer 2021-03-17 15:17:02 +01:00
doc Fix AudioEffectCapture buffer length cannot be changed 2021-03-19 10:50:18 +01:00
drivers Batching - add protection against invalid polys 2021-03-20 10:36:59 +00:00
editor GLTF import: Prevent significant numerical errors in keyframe times 2021-03-19 10:53:37 +01:00
main Tweak the editor splash screen color to better match the default theme 2021-03-19 10:51:39 +01:00
misc [HTML5] Fix bogus Web Editor manifest. 2021-03-17 17:08:23 +01:00
modules Mono: Fix Android build after #46900 2021-03-18 17:58:49 +01:00
platform Add "Replace existing signature" to the macOS export (enabled by default). 2021-03-18 22:31:09 +01:00
scene Fix for regression in SkeletonIK code 2021-03-19 10:53:58 +01:00
servers Fix AudioEffectCapture buffer length cannot be changed 2021-03-19 10:50:18 +01:00
thirdparty miniupnpc: Update to version 2.2.2 2021-03-17 15:16:59 +01:00
.clang-format clang-format: Add JavaImportGroups for Java code 2020-05-07 13:36:27 +02:00
.editorconfig Use space indentation for all YAML files in .editorconfig 2021-02-22 10:15:50 +01:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore gitignore: Ignore Kate swap files 2021-02-02 13:02:45 +01:00
.mailmap Update AUTHORS and DONORS list 2021-03-08 17:41:14 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2021-03-08 17:41:14 +01:00
CHANGELOG.md Fix typos with codespell 2020-09-18 14:09:51 +02:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
COPYRIGHT.txt miniupnpc: Update to version 2.2.2 2021-03-17 15:16:59 +01:00
DONORS.md Update AUTHORS and DONORS list 2021-03-08 17:41:14 +01:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
methods.py SCons: Properly handle overriding default values to bool options 2021-02-24 10:20:46 +01:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
SConstruct Provide additional include paths for custom modules 2021-03-14 12:03:22 +01:00
version.py Bump version to 3.3-rc 2021-03-16 12:16:36 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs