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animation_blend_space_1d.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
animation_blend_space_1d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
animation_blend_space_2d.cpp
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Use is_equal_approx in more places
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2021-07-21 00:32:37 -04:00 |
animation_blend_space_2d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
animation_blend_tree.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
animation_blend_tree.h
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Improve resource load cache
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2021-02-11 15:44:28 -03:00 |
animation_cache.cpp
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Use C++ iterators for Lists in many situations
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2021-07-23 17:38:28 -04:00 |
animation_cache.h
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Disable Skeleton3D when compiling without 3D
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2021-06-04 08:33:50 -04:00 |
animation_node_state_machine.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
animation_node_state_machine.h
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Improve resource load cache
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2021-02-11 15:44:28 -03:00 |
animation_player.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
animation_player.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
animation_tree.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
animation_tree.h
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Rename Quat to Quaternion
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2021-06-04 18:14:32 +01:00 |
root_motion_view.cpp
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Deprecate ImmediateGeometry
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2021-06-30 14:14:41 -03:00 |
root_motion_view.h
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Deprecate ImmediateGeometry
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2021-06-30 14:14:41 -03:00 |
SCsub
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SCons: Add explicit dependencies on thirdparty code in cloned env
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2020-12-18 10:29:34 +01:00 |
tween.cpp
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Use C++ iterators for Lists in many situations
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2021-07-23 17:38:28 -04:00 |
tween.h
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Complete rewrite of Tweens
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2021-06-19 12:08:50 +02:00 |