godot/modules/webxr
Malcolm Nixon e00e5c0386 Remove the Hand enum from XRHandTracker to fix name-collision with the hand property of the base class.
Co-Authored-By: David Snopek <191561+dsnopek@users.noreply.github.com>
2024-04-25 19:38:57 -04:00
..
doc_classes Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
native Fix lint errors in WebXR module 2024-02-23 16:24:58 -06:00
config.py Get WebXR minimally working again in Godot 4 2022-09-19 21:10:27 -05:00
godot_webxr.h WebXR: Add support for hand tracking 2024-02-23 15:30:10 -06:00
register_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
webxr_interface_js.cpp Remove the Hand enum from XRHandTracker to fix name-collision with the hand property of the base class. 2024-04-25 19:38:57 -04:00
webxr_interface_js.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
webxr_interface.compat.inc Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
webxr_interface.cpp Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
webxr_interface.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00