..
fileserver
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
icons
Added resources icons
2017-01-09 02:30:04 -06:00
io_plugins
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
2017-01-10 01:07:03 -03:00
plugins
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
2017-01-10 01:07:03 -03:00
animation_editor.cpp
-All types have editable script now in properties
2017-01-09 15:50:59 -03:00
animation_editor.h
Add clamp and wrap loop modes for animation tracks.
2017-01-09 00:41:16 -03:00
array_property_edit.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
array_property_edit.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
asset_library_editor_plugin.cpp
Moved JSON functions to built-in to_json, parse_json, validate_json
2017-01-08 22:40:00 -03:00
asset_library_editor_plugin.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
call_dialog.cpp
Removed ratio anchoring (will have to fix multiple 3D views later..)
2017-01-08 19:12:24 -03:00
call_dialog.h
Removed ratio anchoring (will have to fix multiple 3D views later..)
2017-01-08 19:12:24 -03:00
code_editor.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
code_editor.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
connections_dialog.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
connections_dialog.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
create_dialog.cpp
Made Variant::NIL printable as "Null". Please everyone be on the lookout of bugs related to assigning an empty variant to a string, and expecting it to be not empty!
2017-01-08 17:23:04 -03:00
create_dialog.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
dependency_editor.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
dependency_editor.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
doc_code_font.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
doc_font.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
doc_title_font.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
editor_asset_installer.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_asset_installer.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_autoload_settings.cpp
-Changed most project settings in the engine, so they have major and minor categories.
2017-01-05 09:16:00 -03:00
editor_autoload_settings.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_data.cpp
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
2017-01-10 01:07:03 -03:00
editor_data.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_dir_dialog.cpp
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
editor_dir_dialog.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_file_dialog.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
editor_file_dialog.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_file_system.cpp
-Changed most project settings in the engine, so they have major and minor categories.
2017-01-05 09:16:00 -03:00
editor_file_system.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_fonts.cpp
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
editor_fonts.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
editor_help.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
editor_help.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_icons.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
editor_import_export.cpp
Moved JSON functions to built-in to_json, parse_json, validate_json
2017-01-08 22:40:00 -03:00
editor_import_export.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
editor_initialize_ssl.cpp
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00
editor_initialize_ssl.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
editor_log.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_log.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_name_dialog.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
editor_name_dialog.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
editor_node.cpp
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
2017-01-10 01:07:03 -03:00
editor_node.h
Removed ratio anchoring (will have to fix multiple 3D views later..)
2017-01-08 19:12:24 -03:00
editor_path.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
editor_path.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
editor_plugin_settings.cpp
-Changed most project settings in the engine, so they have major and minor categories.
2017-01-05 09:16:00 -03:00
editor_plugin_settings.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_plugin.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
editor_profiler.cpp
-removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter
2017-01-08 19:54:19 -03:00
editor_profiler.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
editor_reimport_dialog.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
editor_reimport_dialog.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_resource_preview.cpp
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
editor_resource_preview.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_run_native.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
editor_run_native.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_run_script.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_run_script.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_run.cpp
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
editor_run.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
editor_scale.cpp
-Added VeryLowDPI and MidDPI modes to Godot editor.
2016-09-13 11:05:47 -03:00
editor_scale.h
-Added VeryLowDPI and MidDPI modes to Godot editor.
2016-09-13 11:05:47 -03:00
editor_settings.cpp
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
editor_settings.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_sub_scene.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_sub_scene.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
editor_themes.cpp
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
editor_themes.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
file_type_cache.cpp
-Changed most project settings in the engine, so they have major and minor categories.
2017-01-05 09:16:00 -03:00
file_type_cache.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
filesystem_dock.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
filesystem_dock.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
groups_editor.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
groups_editor.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
inspector_dock.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
inspector_dock.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
multi_node_edit.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
multi_node_edit.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
node_dock.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
node_dock.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
output_strings.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
output_strings.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
pane_drag.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
pane_drag.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
progress_dialog.cpp
-Conversion of most properties to a simpler syntax, easier to use by script
2017-01-04 01:16:14 -03:00
progress_dialog.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
project_export.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
project_export.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
project_manager.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
project_manager.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
project_settings.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
project_settings.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
property_editor.cpp
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
2017-01-10 01:07:03 -03:00
property_editor.h
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
2017-01-10 01:07:03 -03:00
property_selector.cpp
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
property_selector.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
pvrtc_compress.cpp
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
pvrtc_compress.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
quick_open.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
quick_open.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
register_exporters.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
reparent_dialog.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
reparent_dialog.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
resources_dock.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
resources_dock.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
run_settings_dialog.cpp
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
run_settings_dialog.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
scene_tree_dock.cpp
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
2017-01-10 01:07:03 -03:00
scene_tree_dock.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
scene_tree_editor.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
scene_tree_editor.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
script_create_dialog.cpp
-Changed most project settings in the engine, so they have major and minor categories.
2017-01-05 09:16:00 -03:00
script_create_dialog.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
script_editor_debugger.cpp
-Changed most project settings in the engine, so they have major and minor categories.
2017-01-05 09:16:00 -03:00
script_editor_debugger.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
SCsub
style: Various other PEP8 fixes in Python files
2016-11-01 00:35:16 +01:00
settings_config_dialog.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
settings_config_dialog.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
spatial_editor_gizmos.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
spatial_editor_gizmos.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00