Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Rémi Verschelde a4fcc9cbbb
miniupnpc: Update to 2.2.7
No change for the files we include.

(cherry picked from commit afe64bb517)
2024-04-25 12:54:40 +02:00
.github [CI] Improve fetching of changed files 2024-04-08 15:48:29 +02:00
core Merge pull request #90449 from dsnopek/gdextension-hot-reload-not-classdb-instantiate-4.2 2024-04-19 16:18:15 +02:00
doc Clarify description for get_unix_time_from_system on UTC 2024-04-09 13:12:54 +02:00
drivers Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true. 2024-04-08 15:48:30 +02:00
editor Add --import command-line flag 2024-04-16 09:29:16 +02:00
main Add --import command-line flag 2024-04-16 09:29:16 +02:00
misc Bump version to 4.2.3-rc 2024-04-17 16:05:28 +02:00
modules Bump version to 4.2.3-rc 2024-04-17 16:05:28 +02:00
platform Add POST_NOTIFICATIONS permission to the list of permissions available in the Export dialog 2024-04-08 22:00:02 +02:00
scene [MP] Fix dead code doing unnecessary allocation 2024-04-08 15:48:31 +02:00
servers Fix missing instance type in dummy renderer 2024-04-16 09:08:55 +02:00
tests Fix String::begins_with when both strings are empty 2024-03-11 18:08:11 +01:00
thirdparty miniupnpc: Update to 2.2.7 2024-04-25 12:54:40 +02:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
.editorconfig GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
.git-blame-ignore-revs Header format commits to .git-blame-ignore-revs 2023-07-18 09:28:56 -05:00
.gitattributes File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
.gitignore Add basic Emacs .gitignore entries 2024-03-11 00:11:29 +01:00
.mailmap Update AUTHORS and DONORS list 2024-04-16 13:47:57 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2024-04-16 13:47:57 +02:00
CHANGELOG.md Bump version to 4.2.2-stable 2024-04-16 13:48:19 +02:00
CONTRIBUTING.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
COPYRIGHT.txt libpng: Update to 1.6.43 2024-03-11 15:00:42 +01:00
DONORS.md Update AUTHORS and DONORS list 2024-04-16 13:47:57 +02:00
gles3_builders.py Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
glsl_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Follow up to blue robot icons optimization 2024-04-08 15:48:29 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Follow up to blue robot icons optimization 2024-04-08 15:48:29 +02:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Follow up to blue robot icons optimization 2024-04-08 15:48:29 +02:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Follow up to blue robot icons optimization 2024-04-08 15:48:29 +02:00
methods.py use venv if detected when building godot.sln 2023-12-07 10:27:06 +01:00
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct Use an absolute path for SConsignFile so all Sconscript invocations share the same database 2024-03-11 15:00:41 +01:00
scu_builders.py SCU: disable verbose output 2024-04-09 13:07:18 +02:00
version.py Bump version to 4.2.3-rc 2024-04-17 16:05:28 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs