godot/main
Fredia Huya-Kouadio f20e21a6d6 Update the splash screen logic for the Godot app template
Due to limitations to the splash screen introduced in Android 12, the splash screen logic is updated to the same logic as used on other platforms, i.e: the splash screen is rendered by the Godot engine instead of the Android runtime.
2024-06-10 00:59:36 -07:00
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app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
main_builders.py SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
main_timer_sync.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
main_timer_sync.h Add frame delta smoothing option (4.x) 2023-05-16 13:57:25 +01:00
main.cpp Update the splash screen logic for the Godot app template 2024-06-10 00:59:36 -07:00
main.h Merge pull request #89229 from akien-mga/main-refactor-os-exit-code 2024-03-24 01:15:06 +01:00
performance.cpp Make performance monitor names translatable 2024-05-14 10:05:32 +08:00
performance.h Add NavigationServer Performance Monitor 2023-01-08 22:58:21 +01:00
SCsub Enable optional minimal SteamAPI integration for usage time tracking (editor only). 2024-05-31 11:01:02 +03:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
steam_tracker.cpp Enable optional minimal SteamAPI integration for usage time tracking (editor only). 2024-05-31 11:01:02 +03:00
steam_tracker.h Enable optional minimal SteamAPI integration for usage time tracking (editor only). 2024-05-31 11:01:02 +03:00