mirror of
https://github.com/godotengine/godot.git
synced 2024-11-10 22:23:07 +00:00
3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
64 lines
1.5 KiB
XML
64 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="EditorSelection" inherits="Object" category="Core" version="3.1">
|
|
<brief_description>
|
|
Manages the SceneTree selection in the editor.
|
|
</brief_description>
|
|
<description>
|
|
This object manages the SceneTree selection in the editor.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="add_node">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="node" type="Node">
|
|
</argument>
|
|
<description>
|
|
Add a node to the selection.
|
|
</description>
|
|
</method>
|
|
<method name="clear">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
Clear the selection.
|
|
</description>
|
|
</method>
|
|
<method name="get_selected_nodes">
|
|
<return type="Array">
|
|
</return>
|
|
<description>
|
|
Get the list of selected nodes.
|
|
</description>
|
|
</method>
|
|
<method name="get_transformable_selected_nodes">
|
|
<return type="Array">
|
|
</return>
|
|
<description>
|
|
Get the list of selected nodes, optimized for transform operations (ie, moving them, rotating, etc). This list avoids situations where a node is selected and also chid/grandchild.
|
|
</description>
|
|
</method>
|
|
<method name="remove_node">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="node" type="Node">
|
|
</argument>
|
|
<description>
|
|
Remove a node from the selection.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<signals>
|
|
<signal name="selection_changed">
|
|
<description>
|
|
Emitted when the selection changes.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
</constants>
|
|
</class>
|