Godot Engine – Multi-platform 2D and 3D game engine
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Rémi Verschelde 97c8508f5e style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
bin RegEx re-implemented as a module 2016-10-27 10:27:40 +01:00
core style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00
doc style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00
drivers style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00
main Merge pull request #6850 from akien-mga/pr-scsub-shebang 2016-10-17 20:13:18 +02:00
modules style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00
platform style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00
scene style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00
servers Merge pull request #6812 from RandomShaper/get-visualserver-clear-color 2016-10-22 12:52:40 +02:00
thirdparty libvpx: Necessary modifications 2016-10-19 13:34:46 +02:00
tools style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml Attempt to fix travis builds for android 2016-10-07 11:05:03 +03:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00
version.py Bump version to 2.2-alpha 2016-08-03 17:59:01 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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