godot/modules/text_server_fb
Rémi Verschelde 93e9c9c470
Merge pull request #43981 from bruvzg/ctl_font_spacing
[Complex Text Layouts] Adds missing Font::SPACING_* to the controls, align glyphs to pixel grid.
2020-12-07 11:08:34 +01:00
..
bitmap_font_fb.cpp [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
bitmap_font_fb.h [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
config.py [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
dynamic_font_fb.cpp Load dynamic fonts to memory on all platforms, to avoid locked files. 2020-12-07 10:53:15 +02:00
dynamic_font_fb.h Load dynamic fonts to memory on all platforms, to avoid locked files. 2020-12-07 10:53:15 +02:00
font_fb.h [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
register_types.cpp [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
register_types.h [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
SCsub [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
text_server_fb.cpp [Complex Text Layouts] Performance optimizations. 2020-12-07 08:53:02 +02:00
text_server_fb.h [Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00