godot/tests
Yaohua Xiong 91e9ad92f5 Refactor baking code for Curve2D
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization. A similar refacor
had been applied to Curve3D.

The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate()
instead of `==`, in order to avoid float precision problem.
2022-12-05 21:22:05 +08:00
..
core Merge pull request #68386 from MewPurPur/snappedi-snappedf 2022-11-24 18:54:49 +01:00
data File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
python_build Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
scene Refactor baking code for Curve2D 2022-12-05 21:22:05 +08:00
servers Use system fonts as fallback and improve system font handling. 2022-12-04 18:44:20 +02:00
create_test.py Add a Python script to create new test suites more quickly 2022-08-20 14:41:05 +02:00
SCsub Remove unused legacy tests 2022-04-07 00:38:44 +02:00
test_macros.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
test_macros.h Fix key mapping changes when moving from macOS to other platform 2022-09-07 18:45:35 +02:00
test_main.cpp Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
test_main.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_tools.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_utils.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
test_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_validate_testing.h Replace Quaternion Euler constructor with from_euler method 2022-11-01 09:28:12 -05:00