mirror of
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a712e14038
The default `custom.py` can be created at the root of the Godot repository to initialize any SCons build options via file which are specific to user.
374 lines
5.2 KiB
Plaintext
374 lines
5.2 KiB
Plaintext
# Godot auto generated files
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*.gen.*
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.import/
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# Documentation generated by doxygen or from classes.xml
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doc/_build/
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# Javascript specific
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*.bc
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# CLion
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cmake-build-debug
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# Android specific
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.gradle
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local.properties
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*.iml
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.idea
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.gradletasknamecache
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project.properties
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platform/android/java/lib/.cxx/
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platform/android/java/libs/*
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platform/android/java/app/libs/*
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platform/android/java/lib/.cxx/*
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# General c++ generated files
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*.lib
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*.o
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*.ox
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*.a
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*.ax
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*.d
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*.so
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*.os
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*.Plo
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*.lo
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# Libs generated files
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.deps/*
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.dirstamp
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# Gprof output
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gmon.out
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# Vim temp files
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*.swo
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*.swp
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# Qt project files
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*.config
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*.creator
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*.creator.*
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*.files
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*.includes
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*.cflags
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*.cxxflags
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# Eclipse CDT files
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.cproject
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.settings/
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*.pydevproject
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*.launch
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# Geany/geany-plugins files
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*.geany
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.geanyprj
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# Jetbrains IDEs
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.idea/
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# Misc
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.DS_Store
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__MACOSX
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logs/
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# for projects that use SCons for building: http://http://www.scons.org/
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.sconf_temp
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.sconsign*.dblite
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*.pyc
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# https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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*.user
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*.sln.docstates
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*.sln
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*.vcxproj*
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# Custom SCons configuration override
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/custom.py
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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x64/
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build/
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bld/
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[Bb]in/
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[Oo]bj/
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*.debug
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*.dSYM
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# Visual Studio cache/options directory
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.vs/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# Hints for improving IntelliSense, created together with VS project
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cpp.hint
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#NUNIT
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*.VisualState.xml
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TestResult.xml
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*.o
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*.a
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*_i.c
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*_p.c
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*_i.h
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.bak
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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*.nib
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# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opensdf
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*.sdf
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*.cachefile
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*.VC.db
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*.VC.opendb
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*.VC.VC.opendb
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enc_temp_folder/
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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# CodeLite project files
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*.project
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*.workspace
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.codelite/
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# TFS 2012 Local Workspace
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$tf/
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# JustCode is a .NET coding addin-in
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.JustCode
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# NCrunch
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*.ncrunch*
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_NCrunch_*
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.*crunch*.local.xml
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# NuGet Packages Directory
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## TODO: If you have NuGet Package Restore enabled, uncomment the next line
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#packages/*
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## TODO: If the tool you use requires repositories.config, also uncomment the next line
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#!packages/repositories.config
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# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
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# This line needs to be after the ignore of the build folder (and the packages folder if the line above has been uncommented)
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!packages/build/
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# Windows Azure Build Output
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csx/
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*.build.csdef
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# Windows Store app package directory
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AppPackages/
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# Others
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sql/
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*.Cache
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ClientBin/
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[Ss]tyle[Cc]op.*
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.pfx
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*.publishsettings
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node_modules/
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__pycache__/
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# KDE
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.directory
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#Kdevelop project files
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*.kdev4
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# Xcode
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xcuserdata/
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*.xcscmblueprint
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*.xccheckout
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*.xcodeproj/*
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file to a newer
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# Visual Studio version. Backup files are not needed, because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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App_Data/*.mdf
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App_Data/*.ldf
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# Business Intelligence projects
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*.rdl.data
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*.bim.layout
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*.bim_*.settings
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# Microsoft Fakes
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FakesAssemblies/
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# =========================
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# Windows detritus
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# =========================
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# Windows image file caches
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[Tt]humbs.db
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[Tt]humbs.db:encryptable
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ehthumbs.db
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ehthumbs_vista.db
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# Windows stackdumps
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*.stackdump
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# Windows shortcuts
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*.lnk
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# Folder config file
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[Dd]esktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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logo.h
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*.autosave
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# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore
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# Ignore tags created by etags, ctags, gtags (GNU global) and cscope
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TAGS
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!TAGS/
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tags
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*.tags
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!tags/
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gtags.files
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GTAGS
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GRTAGS
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GPATH
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cscope.files
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cscope.out
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cscope.in.out
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cscope.po.out
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godot.creator.*
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projects/
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platform/windows/godot_res.res
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# Visual Studio 2017 and Visual Studio Code workspace folder
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/.vs
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/.vscode
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# Visual Studio Code workspace file
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*.code-workspace
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# Scons progress indicator
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.scons_node_count
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# ccls cache (https://github.com/MaskRay/ccls)
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.ccls-cache/
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# compile commands (https://clang.llvm.org/docs/JSONCompilationDatabase.html)
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compile_commands.json
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# Cppcheck
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*.cppcheck
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cppcheck-cppcheck-build-dir/
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# Gcov and Lcov code coverage
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*.gcno
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*.gcda
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*.gcov.html
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*.func.html
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*.func-sort-c.html
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*index-sort-f.html
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*index-sort-l.html
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*index.html
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MachineIndependent/
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godot.info
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amber.png
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emerald.png
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glass.png
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ruby.png
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snow.png
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updown.png
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gcov.css
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