godot/platform/uwp
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
..
export Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
app_uwp.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
app_uwp.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
context_egl_uwp.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
context_egl_uwp.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
detect.py SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct 2021-10-15 10:26:58 +02:00
joypad_uwp.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
joypad_uwp.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Add OS::is_process_running function. 2022-05-03 17:27:17 -07:00
os_uwp.h Add OS::is_process_running function. 2022-05-03 17:27:17 -07:00
platform_config.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Replace #pragma once by traditional include guards for consistency 2021-09-24 02:33:15 +02:00