godot/scene
Hugo Locurcio 8fb7e622a6
Rename built-in SGN() macro to SIGN()
This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
..
2d Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class 2021-11-16 14:11:14 +01:00
3d Rename built-in SGN() macro to SIGN() 2021-11-16 20:40:49 +01:00
animation Add a minimal template build to CI 2021-11-12 09:30:50 -06:00
audio Fix crash due to reentrancy in AudioStreamPlayer* finished signal. 2021-10-28 19:45:29 -07:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui Rename built-in SGN() macro to SIGN() 2021-11-16 20:40:49 +01:00
main Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class 2021-11-16 14:11:14 +01:00
resources Make bezier handle type a property of keyframes, update interface 2021-11-16 09:26:35 -05:00
property_utils.cpp Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
property_utils.h Unify determination of default property values 2021-11-07 15:27:47 +01:00
register_scene_types.cpp Merge pull request #54803 from goostengine/shape-cast-2d 2021-11-12 13:28:44 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00