godot/core/extension/gdextension_manager.h

95 lines
3.9 KiB
C++

/**************************************************************************/
/* gdextension_manager.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GDEXTENSION_MANAGER_H
#define GDEXTENSION_MANAGER_H
#include "core/extension/gdextension.h"
class GDExtensionManager : public Object {
GDCLASS(GDExtensionManager, Object);
int32_t level = -1;
HashMap<String, Ref<GDExtension>> gdextension_map;
HashMap<String, String> gdextension_class_icon_paths;
static void _bind_methods();
static GDExtensionManager *singleton;
public:
enum LoadStatus {
LOAD_STATUS_OK,
LOAD_STATUS_FAILED,
LOAD_STATUS_ALREADY_LOADED,
LOAD_STATUS_NOT_LOADED,
LOAD_STATUS_NEEDS_RESTART,
};
private:
LoadStatus _load_extension_internal(const Ref<GDExtension> &p_extension);
LoadStatus _unload_extension_internal(const Ref<GDExtension> &p_extension);
#ifdef TOOLS_ENABLED
static void _reload_all_scripts();
#endif
public:
LoadStatus load_extension(const String &p_path);
LoadStatus reload_extension(const String &p_path);
LoadStatus unload_extension(const String &p_path);
bool is_extension_loaded(const String &p_path) const;
Vector<String> get_loaded_extensions() const;
Ref<GDExtension> get_extension(const String &p_path);
bool class_has_icon_path(const String &p_class) const;
String class_get_icon_path(const String &p_class) const;
void initialize_extensions(GDExtension::InitializationLevel p_level);
void deinitialize_extensions(GDExtension::InitializationLevel p_level);
#ifdef TOOLS_ENABLED
void track_instance_binding(void *p_token, Object *p_object);
void untrack_instance_binding(void *p_token, Object *p_object);
#endif
static GDExtensionManager *get_singleton();
void load_extensions();
void reload_extensions();
GDExtensionManager();
~GDExtensionManager();
};
VARIANT_ENUM_CAST(GDExtensionManager::LoadStatus)
#endif // GDEXTENSION_MANAGER_H