godot/scene
2022-04-22 22:29:26 +03:00
..
2d Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
3d Merge pull request #60199 from akien-mga/color-clarify-srgb-linear-conversions 2022-04-13 13:41:21 +02:00
animation Discontinue exp map in blending 2022-04-17 04:34:28 +09:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui Add a property hint for AspectRatioContainer's ratio property 2022-04-17 22:03:47 +02:00
main Merge pull request #60175 from Geometror/visual-shader-vector4 2022-04-20 08:33:42 +03:00
multiplayer Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
resources Continue to improve vector4 type in visual shaders 2022-04-22 22:29:26 +03:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Merge pull request #60175 from Geometror/visual-shader-vector4 2022-04-20 08:33:42 +03:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00