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This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
80 lines
2.4 KiB
Python
80 lines
2.4 KiB
Python
#!/usr/bin/env python
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Import("env")
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android_files = [
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"os_android.cpp",
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"android_input_handler.cpp",
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"file_access_android.cpp",
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"file_access_filesystem_jandroid.cpp",
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"audio_driver_opensl.cpp",
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"dir_access_jandroid.cpp",
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"tts_android.cpp",
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"thread_jandroid.cpp",
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"net_socket_android.cpp",
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"java_godot_lib_jni.cpp",
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"java_class_wrapper.cpp",
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"java_godot_wrapper.cpp",
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"java_godot_view_wrapper.cpp",
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"java_godot_io_wrapper.cpp",
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"jni_utils.cpp",
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"android_keys_utils.cpp",
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"display_server_android.cpp",
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"plugin/godot_plugin_jni.cpp",
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"vulkan_context_android.cpp",
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]
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env_android = env.Clone()
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android_objects = []
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for x in android_files:
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android_objects.append(env_android.SharedObject(x))
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env_thirdparty = env_android.Clone()
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env_thirdparty.disable_warnings()
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thirdparty_obj = env_thirdparty.SharedObject("#thirdparty/misc/ifaddrs-android.cc")
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android_objects.append(thirdparty_obj)
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lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"])
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# Needed to force rebuilding the platform files when the thirdparty code is updated.
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env.Depends(lib, thirdparty_obj)
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lib_arch_dir = ""
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if env["arch"] == "arm32":
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lib_arch_dir = "armeabi-v7a"
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elif env["arch"] == "arm64":
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lib_arch_dir = "arm64-v8a"
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elif env["arch"] == "x86_32":
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lib_arch_dir = "x86"
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elif env["arch"] == "x86_64":
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lib_arch_dir = "x86_64"
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else:
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print("WARN: Architecture not suitable for embedding into APK; keeping .so at \\bin")
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if lib_arch_dir != "":
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if env.dev_build:
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lib_type_dir = "dev"
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elif env.debug_features:
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if env.editor_build and env["store_release"]:
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lib_type_dir = "release"
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else:
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lib_type_dir = "debug"
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else: # Release
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lib_type_dir = "release"
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if env.editor_build:
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lib_tools_dir = "tools/"
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else:
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lib_tools_dir = ""
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out_dir = "#platform/android/java/lib/libs/" + lib_tools_dir + lib_type_dir + "/" + lib_arch_dir
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env_android.Command(
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out_dir + "/libgodot_android.so", "#bin/libgodot" + env["SHLIBSUFFIX"], Move("$TARGET", "$SOURCE")
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)
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stl_lib_path = (
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str(env["ANDROID_NDK_ROOT"]) + "/sources/cxx-stl/llvm-libc++/libs/" + lib_arch_dir + "/libc++_shared.so"
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)
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env_android.Command(out_dir + "/libc++_shared.so", stl_lib_path, Copy("$TARGET", "$SOURCE"))
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