godot/modules/text_server_adv
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
..
doc_classes Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
gdextension_build [ICU] Add library name suffix for API rename to avoid conflicts (GDExtension build). 2022-03-31 13:04:54 +03:00
icu_data Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
.gitignore Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
config.py Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
script_iterator.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
script_iterator.h Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
SCsub [ICU] Add library name suffix for API rename to avoid conflicts. 2022-03-29 08:38:21 +03:00
text_server_adv.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
text_server_adv.h Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00