godot/scene/2d
reduz 84d734da0e Refactored 2D shader and lighting system
-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
..
animated_sprite_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
animated_sprite_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
area_2d.cpp Remove area or body from map before emitting signals. 2020-10-02 17:03:09 +01:00
area_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
audio_stream_player_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_stream_player_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
back_buffer_copy.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
back_buffer_copy.h Add override keywords. 2020-07-10 13:56:54 +01:00
camera_2d.cpp fixed camera2D showing incorrect bounds in editor 2020-07-18 18:01:37 -04:00
camera_2d.h fixed camera2D showing incorrect bounds in editor 2020-07-18 18:01:37 -04:00
canvas_modulate.cpp Update all get_configuration_warning to retrieve warnings from the parent 2020-05-16 16:07:42 +03:00
canvas_modulate.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_object_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
collision_object_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_polygon_2d.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
collision_polygon_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_shape_2d.cpp Provide warning when using polygon shapes in CollisionShape2D node 2020-07-03 15:46:09 +03:00
collision_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
cpu_particles_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
cpu_particles_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
gpu_particles_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
gpu_particles_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
joints_2d.cpp Correct misspellings of damped spring. 2020-06-04 18:07:24 +01:00
joints_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
light_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
light_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
light_occluder_2d.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
light_occluder_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
line_2d.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
line_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
line_builder.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
line_builder.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_instance_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
mesh_instance_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
multimesh_instance_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
multimesh_instance_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_2d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_agent_2d.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
navigation_agent_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_obstacle_2d.cpp Update all get_configuration_warning to retrieve warnings from the parent 2020-05-16 16:07:42 +03:00
navigation_obstacle_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_region_2d.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
navigation_region_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
node_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
node_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
parallax_background.cpp Fixes ParallaxLayer offset when ignore camera zoom 2020-09-10 11:08:20 +08:00
parallax_background.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
parallax_layer.cpp Update all get_configuration_warning to retrieve warnings from the parent 2020-05-16 16:07:42 +03:00
parallax_layer.h Add override keywords. 2020-07-10 13:56:54 +01:00
path_2d.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
path_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
physics_body_2d.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
physics_body_2d.h Remove old RigidBody layers property and methods. 2020-10-13 16:59:49 +01:00
polygon_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
polygon_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
position_2d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
position_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
ray_cast_2d.cpp Rename RayCast's cast_to property to target_position 2020-09-10 19:06:56 +02:00
ray_cast_2d.h Rename RayCast's cast_to property to target_position 2020-09-10 19:06:56 +02:00
remote_transform_2d.cpp Update all get_configuration_warning to retrieve warnings from the parent 2020-05-16 16:07:42 +03:00
remote_transform_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_2d.cpp Update all get_configuration_warning to retrieve warnings from the parent 2020-05-16 16:07:42 +03:00
skeleton_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
sprite_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
sprite_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
tile_map.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
tile_map.h TileMap: Set texture_filter and texture_repeat to generated CanvasItems and update when it changes 2020-09-12 11:49:38 -03:00
touch_screen_button.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
touch_screen_button.h Add override keywords. 2020-07-10 13:56:54 +01:00
visibility_notifier_2d.cpp Update all get_configuration_warning to retrieve warnings from the parent 2020-05-16 16:07:42 +03:00
visibility_notifier_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
y_sort.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
y_sort.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00