godot/scene/gui/file_dialog.h
Ger Hean 9dbe314da6 Create function focus_file_text
This function focuses the text field when saving a file
It is called when the save file dialogue is opened
2022-01-12 01:34:04 +08:00

195 lines
5.7 KiB
C++

/*************************************************************************/
/* file_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FILE_DIALOG_H
#define FILE_DIALOG_H
#include "box_container.h"
#include "core/io/dir_access.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/tree.h"
class FileDialog : public ConfirmationDialog {
GDCLASS(FileDialog, ConfirmationDialog);
public:
enum Access {
ACCESS_RESOURCES,
ACCESS_USERDATA,
ACCESS_FILESYSTEM
};
enum FileMode {
FILE_MODE_OPEN_FILE,
FILE_MODE_OPEN_FILES,
FILE_MODE_OPEN_DIR,
FILE_MODE_OPEN_ANY,
FILE_MODE_SAVE_FILE
};
typedef Ref<Texture2D> (*GetIconFunc)(const String &);
typedef void (*RegisterFunc)(FileDialog *);
static GetIconFunc get_icon_func;
static GetIconFunc get_large_icon_func;
static RegisterFunc register_func;
static RegisterFunc unregister_func;
private:
ConfirmationDialog *makedialog;
LineEdit *makedirname;
Button *makedir;
Access access = ACCESS_RESOURCES;
//Button *action;
VBoxContainer *vbox;
FileMode mode;
LineEdit *dir;
HBoxContainer *drives_container;
HBoxContainer *shortcuts_container;
OptionButton *drives;
Tree *tree;
HBoxContainer *file_box;
LineEdit *file;
OptionButton *filter;
AcceptDialog *mkdirerr;
AcceptDialog *exterr;
DirAccess *dir_access;
ConfirmationDialog *confirm_save;
Label *message;
Button *dir_prev;
Button *dir_next;
Button *dir_up;
Button *refresh;
Button *show_hidden;
Vector<String> filters;
Vector<String> local_history;
int local_history_pos = 0;
void _push_history();
bool mode_overrides_title = true;
static bool default_show_hidden_files;
bool show_hidden_files = false;
bool invalidated = true;
void update_dir();
void update_file_name();
void update_file_list();
void update_filters();
void _focus_file_text();
void _tree_multi_selected(Object *p_object, int p_cell, bool p_selected);
void _tree_selected();
void _select_drive(int p_idx);
void _tree_item_activated();
void _dir_submitted(String p_dir);
void _file_submitted(const String &p_file);
void _action_pressed();
void _save_confirm_pressed();
void _cancel_pressed();
void _filter_selected(int);
void _make_dir();
void _make_dir_confirm();
void _go_up();
void _go_back();
void _go_forward();
void _update_drives();
virtual void unhandled_input(const Ref<InputEvent> &p_event) override;
bool _is_open_should_be_disabled();
virtual void _post_popup() override;
protected:
void _theme_changed();
void _notification(int p_what);
static void _bind_methods();
//bind helpers
public:
void popup_file_dialog();
void clear_filters();
void add_filter(const String &p_filter);
void set_filters(const Vector<String> &p_filters);
Vector<String> get_filters() const;
void set_enable_multiple_selection(bool p_enable);
Vector<String> get_selected_files() const;
String get_current_dir() const;
String get_current_file() const;
String get_current_path() const;
void set_current_dir(const String &p_dir);
void set_current_file(const String &p_file);
void set_current_path(const String &p_path);
void set_mode_overrides_title(bool p_override);
bool is_mode_overriding_title() const;
void set_file_mode(FileMode p_mode);
FileMode get_file_mode() const;
VBoxContainer *get_vbox();
LineEdit *get_line_edit() { return file; }
void set_access(Access p_access);
Access get_access() const;
void set_show_hidden_files(bool p_show);
bool is_showing_hidden_files() const;
static void set_default_show_hidden_files(bool p_show);
void invalidate();
void deselect_all();
FileDialog();
~FileDialog();
};
VARIANT_ENUM_CAST(FileDialog::FileMode);
VARIANT_ENUM_CAST(FileDialog::Access);
#endif