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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
85 lines
3.5 KiB
C++
85 lines
3.5 KiB
C++
/*************************************************************************/
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/* image_loader_tga.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef IMAGE_LOADER_TGA_H
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#define IMAGE_LOADER_TGA_H
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#include "core/io/image_loader.h"
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/**
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@author SaracenOne
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*/
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class ImageLoaderTGA : public ImageFormatLoader {
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enum tga_type_e {
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TGA_TYPE_NO_DATA = 0,
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TGA_TYPE_INDEXED = 1,
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TGA_TYPE_RGB = 2,
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TGA_TYPE_MONOCHROME = 3,
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TGA_TYPE_RLE_INDEXED = 9,
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TGA_TYPE_RLE_RGB = 10,
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TGA_TYPE_RLE_MONOCHROME = 11
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};
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enum tga_origin_e {
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TGA_ORIGIN_BOTTOM_LEFT = 0x00,
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TGA_ORIGIN_BOTTOM_RIGHT = 0x01,
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TGA_ORIGIN_TOP_LEFT = 0x02,
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TGA_ORIGIN_TOP_RIGHT = 0x03,
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TGA_ORIGIN_SHIFT = 0x04,
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TGA_ORIGIN_MASK = 0x30
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};
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struct tga_header_s {
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uint8_t id_length;
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uint8_t color_map_type;
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tga_type_e image_type;
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uint16_t first_color_entry;
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uint16_t color_map_length;
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uint8_t color_map_depth;
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uint16_t x_origin;
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uint16_t y_origin;
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uint16_t image_width;
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uint16_t image_height;
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uint8_t pixel_depth;
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uint8_t image_descriptor;
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};
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static Error decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size);
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static Error convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome);
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public:
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virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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ImageLoaderTGA();
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};
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#endif
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