godot/doc/classes/CapsuleMesh.xml
Hugo Locurcio b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00

26 lines
1.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CapsuleMesh" inherits="PrimitiveMesh" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Class representing a capsule-shaped [PrimitiveMesh].
</brief_description>
<description>
Class representing a capsule-shaped [PrimitiveMesh].
</description>
<tutorials>
</tutorials>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
Total height of the capsule mesh (including the hemispherical ends).
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
Number of radial segments on the capsule mesh.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
Radius of the capsule mesh.
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="8">
Number of rings along the height of the capsule.
</member>
</members>
</class>