mirror of
https://github.com/godotengine/godot.git
synced 2024-11-16 17:13:11 +00:00
7da392bcc5
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit). |
||
---|---|---|
.. | ||
debug_adapter | ||
editor_debugger_inspector.cpp | ||
editor_debugger_inspector.h | ||
editor_debugger_node.cpp | ||
editor_debugger_node.h | ||
editor_debugger_server.cpp | ||
editor_debugger_server.h | ||
editor_debugger_tree.cpp | ||
editor_debugger_tree.h | ||
editor_network_profiler.cpp | ||
editor_network_profiler.h | ||
editor_performance_profiler.cpp | ||
editor_performance_profiler.h | ||
editor_profiler.cpp | ||
editor_profiler.h | ||
editor_visual_profiler.cpp | ||
editor_visual_profiler.h | ||
script_editor_debugger.cpp | ||
script_editor_debugger.h | ||
SCsub |