godot/scene/main
Rémi Verschelde edefcf6d1e
Merge pull request #94230 from CrazyRoka/optimize-gdscript-get-position
Optimize `Node::is_readable_from_caller_thread()` by prioritizing the most common case
2024-07-19 11:10:43 +02:00
..
canvas_item.compat.inc Add antialias support for CanvasItem draw primitives 2024-05-13 19:03:31 +08:00
canvas_item.cpp Merge pull request #91724 from KoBeWi/regional_textures 2024-05-30 11:47:47 +02:00
canvas_item.h Add antialias support for CanvasItem draw primitives 2024-05-13 19:03:31 +08:00
canvas_layer.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
canvas_layer.h Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-06 13:57:13 +02:00
http_request.cpp [Core] Add case-insensitive String::containsn 2024-05-08 12:48:01 +02:00
http_request.h [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
instance_placeholder.cpp Fix resources being skipped in InstancePlaceholder 2024-07-17 10:25:29 -03:00
instance_placeholder.h make InstancePlaceholder in charge of node reference resolution 2024-05-28 11:51:49 +02:00
missing_node.cpp Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
missing_node.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
multiplayer_api.cpp [MP] Fix dead code doing unnecessary allocation 2024-04-06 19:48:04 +02:00
multiplayer_api.h Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
multiplayer_peer.cpp Add missing documentation for MultiplayerPeerExtension 2023-03-20 08:08:59 -07:00
multiplayer_peer.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
node.cpp Fixed Timestep Interpolation: Fix behaviour on pause 2024-07-07 16:48:17 +02:00
node.h Decorate rare !data.inside_tree condition with unlikely 2024-07-12 13:38:41 +01:00
resource_preloader.cpp Remove unnecessary assignments 2023-12-13 11:06:26 -05:00
resource_preloader.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_tree.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
scene_tree.h Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
SCsub
shader_globals_override.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
shader_globals_override.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
status_indicator.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
status_indicator.h [StatusIndicator] Add method to get indicator icon screen rect. 2024-05-02 14:39:33 +03:00
timer.cpp Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
timer.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
viewport.cpp Fix subwindow titlebar redraw on oversampling change. 2024-06-23 00:01:56 +03:00
viewport.h Fix subwindow titlebar redraw on oversampling change. 2024-06-23 00:01:56 +03:00
window.compat.inc Fix some DEFVALs to use the right type 2024-02-23 01:50:18 +01:00
window.cpp [Window] Ignore duplicate mouse enter events. 2024-06-12 22:37:28 +03:00
window.h Fix Window position preview in the editor. 2024-05-29 11:56:06 +03:00