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d9a291f641
Took the opportunity to undo the Godot changed made to the opus source. The opus module should eventually be built in its own environment to avoid polluting others with too many include dirs and defines. TODO: Fix the platform/ stuff for opus.
60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
/********************************************************************
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* *
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* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
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* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
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* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
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* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
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* *
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* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 *
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* by the Xiph.Org Foundation http://www.xiph.org/ *
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* *
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********************************************************************
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function: bitrate tracking and management
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last mod: $Id: bitrate.h 13293 2007-07-24 00:09:47Z xiphmont $
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********************************************************************/
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#ifndef _V_BITRATE_H_
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#define _V_BITRATE_H_
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#include "vorbis/codec.h"
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#include "codec_internal.h"
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#include "os.h"
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/* encode side bitrate tracking */
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typedef struct bitrate_manager_state {
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int managed;
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long avg_reservoir;
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long minmax_reservoir;
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long avg_bitsper;
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long min_bitsper;
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long max_bitsper;
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long short_per_long;
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double avgfloat;
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vorbis_block *vb;
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int choice;
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} bitrate_manager_state;
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typedef struct bitrate_manager_info{
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long avg_rate;
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long min_rate;
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long max_rate;
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long reservoir_bits;
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double reservoir_bias;
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double slew_damp;
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} bitrate_manager_info;
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extern void vorbis_bitrate_init(vorbis_info *vi,bitrate_manager_state *bs);
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extern void vorbis_bitrate_clear(bitrate_manager_state *bs);
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extern int vorbis_bitrate_managed(vorbis_block *vb);
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extern int vorbis_bitrate_addblock(vorbis_block *vb);
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extern int vorbis_bitrate_flushpacket(vorbis_dsp_state *vd, ogg_packet *op);
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#endif
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