godot/servers/audio
Fabio Alessandrelli 92031098bf Move mixrate and latency definition to AudioServer
Each driver used to define the (same) project settings value, but the
setting names are not driver specific. Ovverriding is still possible via
platform tags.

(cherry picked from commit 90c7102b51)
2020-05-18 16:40:33 +02:00
..
effects Silence EQ::Band::c1, c2 and c3 may be used uninitialized warnings. 2020-05-13 16:12:37 +02:00
audio_driver_dummy.cpp Move mixrate and latency definition to AudioServer 2020-05-18 16:40:33 +02:00
audio_driver_dummy.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_effect.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_effect.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_filter_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_filter_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_rb_resampler.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_rb_resampler.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_stream.cpp doc: Complete documentation for VideoStreams 2020-01-26 11:29:07 +01:00
audio_stream.h doc: Complete documentation for VideoStreams 2020-01-26 11:29:07 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00