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6f0b4678e2
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now. |
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.. | ||
alsa | ||
builtin_openssl | ||
builtin_zlib | ||
chibi | ||
convex_decomp | ||
dds | ||
etc1 | ||
gl_context | ||
gles1 | ||
gles2 | ||
jpg | ||
mpc | ||
nedmalloc | ||
ogg | ||
openssl | ||
png | ||
pvr | ||
rtaudio | ||
speex | ||
squish | ||
theora | ||
trex | ||
unix | ||
vorbis | ||
webp | ||
windows | ||
register_driver_types.cpp | ||
register_driver_types.h | ||
SCsub |