mirror of
https://github.com/godotengine/godot.git
synced 2024-11-14 08:03:05 +00:00
1a2cb755e2
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
332 lines
9.7 KiB
Python
332 lines
9.7 KiB
Python
EnsureSConsVersion(0,14);
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import string
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import os
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import os.path
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import glob
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import sys
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import methods
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import multiprocessing
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# Enable aggresive compile mode if building on a multi core box
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# only is we have not set the number of jobs already or we do
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# not want it
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if ARGUMENTS.get('spawn_jobs', 'no') == 'yes' and \
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int(GetOption('num_jobs')) <= 1:
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NUM_JOBS = multiprocessing.cpu_count()
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if NUM_JOBS > 1:
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SetOption('num_jobs', NUM_JOBS+1)
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methods.update_version()
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# scan possible build platforms
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platform_list = [] # list of platforms
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platform_opts = {} # options for each platform
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platform_flags = {} # flags for each platform
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active_platforms=[]
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active_platform_ids=[]
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platform_exporters=[]
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global_defaults=[]
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for x in glob.glob("platform/*"):
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if (not os.path.isdir(x)):
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continue
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tmppath="./"+x
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sys.path.append(tmppath)
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import detect
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if (os.path.exists(x+"/export/export.cpp")):
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platform_exporters.append(x[9:])
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if (os.path.exists(x+"/globals/global_defaults.cpp")):
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global_defaults.append(x[9:])
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if (detect.is_active()):
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active_platforms.append( detect.get_name() )
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active_platform_ids.append(x);
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if (detect.can_build()):
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x=x.replace("platform/","") # rest of world
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x=x.replace("platform\\","") # win32
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platform_list+=[x]
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platform_opts[x]=detect.get_opts()
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platform_flags[x]=detect.get_flags()
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sys.path.remove(tmppath)
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sys.modules.pop('detect')
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module_list=methods.detect_modules()
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print "Detected Platforms: "+str(platform_list)
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print("Detected Modules: "+str(module_list))
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methods.save_active_platforms(active_platforms,active_platform_ids)
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custom_tools=['default']
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if (os.name=="posix"):
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pass
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elif (os.name=="nt"):
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if (os.getenv("VSINSTALLDIR")==None):
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custom_tools=['mingw']
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env_base=Environment(tools=custom_tools,ENV = {'PATH' : os.environ['PATH']});
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#env_base=Environment(tools=custom_tools);
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env_base.global_defaults=global_defaults
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env_base.android_source_modules=[]
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env_base.android_source_files=[]
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env_base.android_module_libraries=[]
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env_base.android_manifest_chunk=""
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env_base.disabled_modules=[]
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env_base.__class__.android_module_source = methods.android_module_source
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env_base.__class__.android_module_library = methods.android_module_library
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env_base.__class__.android_module_file = methods.android_module_file
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env_base.__class__.android_module_manifest = methods.android_module_manifest
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env_base.__class__.disable_module = methods.disable_module
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env_base.__class__.add_source_files = methods.add_source_files
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customs = ['custom.py']
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profile = ARGUMENTS.get("profile", False)
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if profile:
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import os.path
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if os.path.isfile(profile):
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customs.append(profile)
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elif os.path.isfile(profile+".py"):
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customs.append(profile+".py")
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opts=Variables(customs, ARGUMENTS)
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opts.Add('target', 'Compile Target (debug/profile/release).', "debug")
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opts.Add('platform','Platform: '+str(platform_list)+'(sfml).',"")
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opts.Add('python','Build Python Support: (yes/no)','no')
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opts.Add('squirrel','Build Squirrel Support: (yes/no)','no')
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opts.Add('tools','Build Tools (Including Editor): (yes/no)','yes')
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opts.Add('lua','Build Lua Support: (yes/no)','no')
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opts.Add('rfd','Remote Filesystem Driver: (yes/no)','no')
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opts.Add('gdscript','Build GDSCript support: (yes/no)','yes')
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opts.Add('vorbis','Build Ogg Vorbis Support: (yes/no)','yes')
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opts.Add('minizip','Build Minizip Archive Support: (yes/no)','yes')
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opts.Add('opengl', 'Build OpenGL Support: (yes/no)', 'yes')
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opts.Add('game', 'Game (custom) Code Directory', "")
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opts.Add('squish','Squish BC Texture Compression (yes/no)','yes')
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opts.Add('theora','Theora Video (yes/no)','yes')
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opts.Add('freetype','Freetype support in editor','yes')
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opts.Add('speex','Speex Audio (yes/no)','yes')
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opts.Add('xml','XML Save/Load support (yes/no)','yes')
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opts.Add('png','PNG Image loader support (yes/no)','yes')
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opts.Add('jpg','JPG Image loader support (yes/no)','yes')
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opts.Add('webp','WEBP Image loader support (yes/no)','yes')
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opts.Add('dds','DDS Texture loader support (yes/no)','yes')
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opts.Add('pvr','PVR (PowerVR) Texture loader support (yes/no)','yes')
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opts.Add('builtin_zlib','Use built-in zlib (yes/no)','yes')
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opts.Add('openssl','Use OpenSSL (yes/no/builtin)','no')
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opts.Add('musepack','Musepack Audio (yes/no)','yes')
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opts.Add('default_gui_theme','Default GUI theme (yes/no)','yes')
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opts.Add("CXX", "Compiler");
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opts.Add("nedmalloc", "Add nedmalloc support", 'yes');
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opts.Add("CCFLAGS", "Custom flags for the C++ compiler");
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opts.Add("CFLAGS", "Custom flags for the C compiler");
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opts.Add("LINKFLAGS", "Custom flags for the linker");
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opts.Add('disable_3d', 'Disable 3D nodes for smaller executable (yes/no)', "no")
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opts.Add('disable_advanced_gui', 'Disable advance 3D gui nodes and behaviors (yes/no)', "no")
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opts.Add('old_scenes', 'Compatibility with old-style scenes', "yes")
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# add platform specific options
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for k in platform_opts.keys():
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opt_list = platform_opts[k]
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for o in opt_list:
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opts.Add(o[0],o[1],o[2])
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for x in module_list:
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opts.Add('module_'+x+'_enabled', "Enable module '"+x+"'.", "yes")
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opts.Update(env_base) # update environment
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Help(opts.GenerateHelpText(env_base)) # generate help
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# add default include paths
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env_base.Append(CPPPATH=['#core','#core/math','#tools','#drivers','#'])
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# configure ENV for platform
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env_base.detect_python=True
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env_base.platform_exporters=platform_exporters
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"""
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sys.path.append("./platform/"+env_base["platform"])
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import detect
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detect.configure(env_base)
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sys.path.remove("./platform/"+env_base["platform"])
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sys.modules.pop('detect')
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"""
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if (env_base['target']=='debug'):
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env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC']);
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env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE'])
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env_base.platforms = {}
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for p in platform_list:
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if env_base['platform'] != "" and env_base['platform'] != p:
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continue
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sys.path.append("./platform/"+p)
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import detect
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if "create" in dir(detect):
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env = detect.create(env_base)
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else:
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env = env_base.Clone()
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CCFLAGS = env.get('CCFLAGS', '')
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env['CCFLAGS'] = ''
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env.Append(CCFLAGS=string.split(str(CCFLAGS)))
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CFLAGS = env.get('CFLAGS', '')
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env['CFLAGS'] = ''
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env.Append(CFLAGS=string.split(str(CFLAGS)))
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LINKFLAGS = env.get('LINKFLAGS', '')
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env['LINKFLAGS'] = ''
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env.Append(LINKFLAGS=string.split(str(LINKFLAGS)))
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detect.configure(env)
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env['platform'] = p
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if not env.has_key('platform_libsuffix'):
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env['platform_libsuffix'] = env['LIBSUFFIX']
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sys.path.remove("./platform/"+p)
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sys.modules.pop('detect')
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flag_list = platform_flags[p]
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for f in flag_list:
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if not (f[0] in ARGUMENTS): # allow command line to override platform flags
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env[f[0]] = f[1]
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print(f[0]+":"+f[1])
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env.module_list=[]
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for x in module_list:
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if env['module_'+x+'_enabled'] != "yes":
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continue
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tmppath="./modules/"+x
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sys.path.append(tmppath)
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env.current_module=x
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import config
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if (config.can_build(p)):
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config.configure(env)
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env.module_list.append(x)
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sys.path.remove(tmppath)
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sys.modules.pop('config')
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if (env['musepack']=='yes'):
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env.Append(CPPFLAGS=['-DMUSEPACK_ENABLED']);
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if (env['openssl']!='no'):
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env.Append(CPPFLAGS=['-DOPENSSL_ENABLED']);
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if (env['openssl']=="builtin"):
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env.Append(CPPPATH=['#drivers/builtin_openssl2'])
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if (env["old_scenes"]=='yes'):
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env.Append(CPPFLAGS=['-DOLD_SCENE_FORMAT_ENABLED'])
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if (env["rfd"]=='yes'):
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env.Append(CPPFLAGS=['-DRFD_ENABLED'])
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if (env["builtin_zlib"]=='yes'):
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env.Append(CPPPATH=['#drivers/builtin_zlib/zlib'])
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# to test 64 bits compiltion
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# env.Append(CPPFLAGS=['-m64'])
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if (env_base['squish']=='yes'):
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env.Append(CPPFLAGS=['-DSQUISH_ENABLED']);
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if (env['vorbis']=='yes'):
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env.Append(CPPFLAGS=['-DVORBIS_ENABLED']);
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if (env['theora']=='yes'):
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env.Append(CPPFLAGS=['-DTHEORA_ENABLED']);
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if (env['png']=='yes'):
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env.Append(CPPFLAGS=['-DPNG_ENABLED']);
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if (env['dds']=='yes'):
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env.Append(CPPFLAGS=['-DDDS_ENABLED']);
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if (env['pvr']=='yes'):
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env.Append(CPPFLAGS=['-DPVR_ENABLED']);
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if (env['jpg']=='yes'):
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env.Append(CPPFLAGS=['-DJPG_ENABLED']);
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if (env['webp']=='yes'):
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env.Append(CPPFLAGS=['-DWEBP_ENABLED']);
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if (env['speex']=='yes'):
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env.Append(CPPFLAGS=['-DSPEEX_ENABLED']);
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if (env['tools']=='yes'):
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env.Append(CPPFLAGS=['-DTOOLS_ENABLED'])
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if (env['disable_3d']=='yes'):
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env.Append(CPPFLAGS=['-D_3D_DISABLED'])
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if (env['gdscript']=='yes'):
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env.Append(CPPFLAGS=['-DGDSCRIPT_ENABLED'])
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if (env['disable_advanced_gui']=='yes'):
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env.Append(CPPFLAGS=['-DADVANCED_GUI_DISABLED'])
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if (env['minizip'] == 'yes'):
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env.Append(CPPFLAGS=['-DMINIZIP_ENABLED'])
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if (env['xml']=='yes'):
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env.Append(CPPFLAGS=['-DXML_ENABLED'])
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if (env['default_gui_theme']=='no'):
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env.Append(CPPFLAGS=['-DDEFAULT_THEME_DISABLED'])
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if (env["python"]=='yes'):
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detected=False;
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if (env.detect_python):
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print("Python 3.0 Prefix:");
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pycfg_exec="python3-config"
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errorval=os.system(pycfg_exec+" --prefix")
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prefix=""
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if (not errorval):
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#gah, why can't it get both at the same time like pkg-config, sdl-config, etc?
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env.ParseConfig(pycfg_exec+" --cflags")
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env.ParseConfig(pycfg_exec+" --libs")
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detected=True
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if (detected):
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env.Append(CPPFLAGS=['-DPYTHON_ENABLED'])
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#remove annoying warnings
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if ('-Wstrict-prototypes' in env["CCFLAGS"]):
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env["CCFLAGS"].remove('-Wstrict-prototypes');
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if ('-fwrapv' in env["CCFLAGS"]):
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env["CCFLAGS"].remove('-fwrapv');
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else:
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print("Python 3.0 not detected ("+pycfg_exec+") support disabled.");
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#if env['nedmalloc'] == 'yes':
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# env.Append(CPPFLAGS = ['-DNEDMALLOC_ENABLED'])
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Export('env')
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#build subdirs, the build order is dependent on link order.
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SConscript("core/SCsub")
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SConscript("servers/SCsub")
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SConscript("scene/SCsub")
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SConscript("tools/SCsub")
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SConscript("drivers/SCsub")
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SConscript("bin/SCsub")
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if env['game']:
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SConscript(env['game']+'/SCsub')
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SConscript("modules/SCsub")
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SConscript("main/SCsub")
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SConscript("platform/"+p+"/SCsub"); # build selected platform
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