godot/editor/icons/SCsub
Andrii Doroshenko (Xrayez) d86de6c98e SCons: Refactor running commands through builders
A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.

Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
2020-07-28 00:09:21 +03:00

27 lines
646 B
Python

#!/usr/bin/env python
Import("env")
import os
import editor_icons_builders
env["BUILDERS"]["MakeEditorIconsBuilder"] = Builder(
action=env.Run(editor_icons_builders.make_editor_icons_action, "Generating editor icons header."),
suffix=".h",
src_suffix=".svg",
)
# Editor's own icons
icon_sources = Glob("*.svg")
# Module icons
for path in env.module_icons_paths:
if not os.path.isabs(path):
icon_sources += Glob("#" + path + "/*.svg") # Built-in.
else:
icon_sources += Glob(path + "/*.svg") # Custom.
env.Alias("editor_icons", [env.MakeEditorIconsBuilder("#editor/editor_icons.gen.h", icon_sources)])