godot/core/dvector.cpp
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00

72 lines
3.1 KiB
C++

/*************************************************************************/
/* dvector.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "dvector.h"
Mutex *dvector_lock = NULL;
PoolAllocator *MemoryPool::memory_pool = NULL;
uint8_t *MemoryPool::pool_memory = NULL;
size_t *MemoryPool::pool_size = NULL;
MemoryPool::Alloc *MemoryPool::allocs = NULL;
MemoryPool::Alloc *MemoryPool::free_list = NULL;
uint32_t MemoryPool::alloc_count = 0;
uint32_t MemoryPool::allocs_used = 0;
Mutex *MemoryPool::alloc_mutex = NULL;
size_t MemoryPool::total_memory = 0;
size_t MemoryPool::max_memory = 0;
void MemoryPool::setup(uint32_t p_max_allocs) {
allocs = memnew_arr(Alloc, p_max_allocs);
alloc_count = p_max_allocs;
allocs_used = 0;
for (uint32_t i = 0; i < alloc_count - 1; i++) {
allocs[i].free_list = &allocs[i + 1];
}
free_list = &allocs[0];
alloc_mutex = Mutex::create();
}
void MemoryPool::cleanup() {
memdelete_arr(allocs);
memdelete(alloc_mutex);
ERR_EXPLAINC("There are still MemoryPool allocs in use at exit!");
ERR_FAIL_COND(allocs_used > 0);
}