godot/demos/2d
2015-04-03 14:36:10 -03:00
..
area_input fixes/cleans up 2015-03-22 09:40:26 -03:00
fog_of_war added preview picture 2015-02-02 23:29:19 +01:00
hdr New option to send canvas to render buffer 2015-03-16 01:14:59 -03:00
hexamap ignore and remove .fscache files. closes #1249 2015-01-17 14:19:57 -05:00
isometric Fixed columns to have integer positions, so that they don't "jiggle" when moving the camera. 2015-02-25 17:24:32 +00:00
isometric_light Option in Android export to use 32 bits buffer. 2015-03-31 19:02:40 -03:00
kinematic_char -Add support for one-way collision in 2D (only works for kinematic body so far) 2015-01-13 21:19:11 -03:00
kinematic_col -added kinematic body 2014-02-22 20:28:19 -03:00
light_mask fix shadow issue with lights in mix mode, i think fixes #1611 2015-04-03 14:36:10 -03:00
lights_shadows fixes for light2d in androids that do not support 2015-03-31 14:59:28 -03:00
navpoly support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
normalmaps 2D normal mapping and lighting simple demos 2015-03-24 16:17:49 -03:00
particles Fixing Issues... 2014-09-19 18:39:50 -03:00
platformer New option to send canvas to render buffer 2015-03-16 01:14:59 -03:00
polygon_path_finder_demo ignore and remove .fscache files. closes #1249 2015-01-17 14:19:57 -05:00
pong Fixed typo and standardised spacing 2014-09-05 19:45:26 +09:30
rubegoldberg GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
screen_space_shaders New Demo, Screen Space Shaders 2015-03-10 00:53:50 -03:00
sdf_font signed distance field fonts demo 2015-03-21 10:15:30 -03:00
shower_of_bullets 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
splash GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sprite_shaders back buffer copy node, to improve on texscreen() 2015-03-12 01:05:50 -03:00
tetris GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
texscreen 2D normal mapping and lighting simple demos 2015-03-24 16:17:49 -03:00