godot/drivers/gles3
Max Hilbrunner 5e0d2b5097
Merge pull request #62046 from clayjohn/vertexless-draw
Allow creating meshes without vertex positions
2022-08-20 05:32:28 +02:00
..
effects Fix various bugs in GLES3 renderer that stopped it from running on web 2022-08-01 16:45:32 -04:00
environment Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shaders Merge pull request #62547 from clayjohn/ref_vec_pbr 2022-08-08 10:18:32 +02:00
storage Merge pull request #62046 from clayjohn/vertexless-draw 2022-08-20 05:32:28 +02:00
rasterizer_canvas_gles3.cpp Merge pull request #64167 from clayjohn/screen-texture-hint 2022-08-19 21:51:39 +02:00
rasterizer_canvas_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_gles3.cpp Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
rasterizer_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_scene_gles3.cpp Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone 2022-08-19 14:50:12 -06:00
rasterizer_scene_gles3.h Add a shadow opacity property to Light3D 2022-08-07 11:06:32 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
shader_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00