godot/scene/2d/line_2d.h
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00

125 lines
4.0 KiB
C++

/*************************************************************************/
/* line_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LINE2D_H
#define LINE2D_H
#include "node_2d.h"
class Line2D : public Node2D {
GDCLASS(Line2D, Node2D)
public:
enum LineJointMode {
LINE_JOINT_SHARP = 0,
LINE_JOINT_BEVEL,
LINE_JOINT_ROUND
};
enum LineCapMode {
LINE_CAP_NONE = 0,
LINE_CAP_BOX,
LINE_CAP_ROUND
};
enum LineTextureMode {
LINE_TEXTURE_NONE = 0,
LINE_TEXTURE_TILE
// TODO STRETCH mode
};
Line2D();
void set_points(const PoolVector<Vector2> &p_points);
PoolVector<Vector2> get_points() const;
void set_point_position(int i, Vector2 pos);
Vector2 get_point_position(int i) const;
int get_point_count() const;
void add_point(Vector2 pos);
void remove_point(int i);
void set_width(float width);
float get_width() const;
void set_default_color(Color color);
Color get_default_color() const;
void set_gradient(const Ref<Gradient> &gradient);
Ref<Gradient> get_gradient() const;
void set_texture(const Ref<Texture> &texture);
Ref<Texture> get_texture() const;
void set_texture_mode(const LineTextureMode mode);
LineTextureMode get_texture_mode() const;
void set_joint_mode(LineJointMode mode);
LineJointMode get_joint_mode() const;
void set_begin_cap_mode(LineCapMode mode);
LineCapMode get_begin_cap_mode() const;
void set_end_cap_mode(LineCapMode mode);
LineCapMode get_end_cap_mode() const;
void set_sharp_limit(float limit);
float get_sharp_limit() const;
void set_round_precision(int precision);
int get_round_precision() const;
protected:
void _notification(int p_what);
void _draw();
static void _bind_methods();
private:
void _gradient_changed();
private:
PoolVector<Vector2> _points;
LineJointMode _joint_mode;
LineCapMode _begin_cap_mode;
LineCapMode _end_cap_mode;
float _width;
Color _default_color;
Ref<Gradient> _gradient;
Ref<Texture> _texture;
LineTextureMode _texture_mode;
float _sharp_limit;
int _round_precision;
};
#endif // LINE2D_H