mirror of
https://github.com/godotengine/godot.git
synced 2024-11-12 23:24:26 +00:00
0468bea899
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled. - Also adds support for GLTF import/export
67 lines
3.2 KiB
C++
67 lines
3.2 KiB
C++
/**************************************************************************/
|
|
/* add_metadata_dialog.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef ADD_METADATA_DIALOG_H
|
|
#define ADD_METADATA_DIALOG_H
|
|
|
|
#include "core/object/callable_method_pointer.h"
|
|
#include "editor/editor_help.h"
|
|
#include "editor/editor_undo_redo_manager.h"
|
|
#include "editor/gui/editor_validation_panel.h"
|
|
#include "editor/themes/editor_scale.h"
|
|
#include "scene/gui/button.h"
|
|
#include "scene/gui/dialogs.h"
|
|
#include "scene/gui/item_list.h"
|
|
#include "scene/gui/line_edit.h"
|
|
#include "scene/gui/option_button.h"
|
|
#include "scene/gui/tree.h"
|
|
|
|
class AddMetadataDialog : public ConfirmationDialog {
|
|
GDCLASS(AddMetadataDialog, ConfirmationDialog);
|
|
|
|
public:
|
|
AddMetadataDialog();
|
|
void open(const StringName p_title, List<StringName> &p_existing_metas);
|
|
|
|
StringName get_meta_name();
|
|
Variant get_meta_defval();
|
|
|
|
private:
|
|
List<StringName> _existing_metas;
|
|
|
|
void _check_meta_name();
|
|
void _complete_init(const StringName &p_label);
|
|
|
|
LineEdit *add_meta_name = nullptr;
|
|
OptionButton *add_meta_type = nullptr;
|
|
EditorValidationPanel *validation_panel = nullptr;
|
|
};
|
|
#endif // ADD_METADATA_DIALOG_H
|