Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Juan Linietsky 51c55b237b wtf
2014-02-19 18:09:52 -03:00
bin -improved physics ccd 2014-02-19 11:57:14 -03:00
core wtf 2014-02-19 18:09:52 -03:00
demos -improved physics ccd 2014-02-19 11:57:14 -03:00
doc -improved physics ccd 2014-02-19 11:57:14 -03:00
drivers wtf 2014-02-19 18:09:52 -03:00
main wtf 2014-02-19 18:09:52 -03:00
modules wtf 2014-02-19 18:09:52 -03:00
platform wtf 2014-02-19 18:09:52 -03:00
plugins GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene wtf 2014-02-19 18:09:52 -03:00
script wtf 2014-02-19 18:09:52 -03:00
servers wtf 2014-02-19 18:09:52 -03:00
tools wtf 2014-02-19 18:09:52 -03:00
.gitignore Add .gitignore to ignore autogenerated files in source repository 2014-02-13 23:41:54 +08:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
README.md Create README.md 2014-02-12 22:08:27 +07:00
SConstruct wtf 2014-02-19 18:09:52 -03:00
version.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Godot is BETA. Collaborate!!

Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions). We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can't do this alone. This is why Godot is now open source, so everyone can help us reach this goal.

Binary Downloads, Documentation, Community, etc.

Binary downloads, documentation, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://www.godotengine.org/wiki/doku.php?id=advanced