godot/scene/2d
2018-06-07 21:25:15 +02:00
..
animated_sprite.cpp Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
animated_sprite.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
area_2d.cpp Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
area_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
audio_stream_player_2d.cpp Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
audio_stream_player_2d.h Revert "Use fake audio playing property in editor" 2018-05-13 21:37:08 +02:00
back_buffer_copy.cpp Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
back_buffer_copy.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
camera_2d.cpp Fix Camera2D drag margin property is affected by zoom property #18912 2018-05-16 01:53:38 +02:00
camera_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
canvas_item.cpp Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
canvas_item.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
canvas_modulate.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
canvas_modulate.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
collision_object_2d.cpp Improve CollisionObject/CollisionObject2D warning message 2018-02-19 21:48:31 +01:00
collision_object_2d.h Before I forget, add warnings on areas without children (should not break anything). 2018-01-18 14:31:07 -03:00
collision_polygon_2d.cpp Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
collision_polygon_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
collision_shape_2d.cpp Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
collision_shape_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
joints_2d.cpp Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 2018-02-05 18:54:07 +01:00
joints_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
light_2d.cpp Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
light_2d.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
light_occluder_2d.cpp Fix binding some core API methods only in tools builds 2018-04-29 19:49:26 +02:00
light_occluder_2d.h Fix binding some core API methods only in tools builds 2018-04-29 19:49:26 +02:00
line_2d.cpp Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
line_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
line_builder.cpp Fix Line2D tile mode for non-square textures 2018-02-25 01:49:10 +01:00
line_builder.h Fix Line2D tile mode for non-square textures 2018-02-25 01:49:10 +01:00
mesh_instance_2d.cpp Add missing copyright headers 2018-05-16 14:50:44 -03:00
mesh_instance_2d.h Add missing copyright headers 2018-05-16 14:50:44 -03:00
navigation2d.cpp Fix missing return on Navigation2D::get_closest_point_owner 2018-05-17 09:07:25 -03:00
navigation2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
navigation_polygon.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
navigation_polygon.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
node_2d.cpp Fix Node2D::global_scale's PropertyInfo type 2018-05-01 10:46:08 +02:00
node_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
parallax_background.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
parallax_background.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
parallax_layer.cpp Fixed some warnings found with Cppcheck. 2018-05-14 02:14:56 -03:00
parallax_layer.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
particles_2d.cpp Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
particles_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
path_2d.cpp Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
path_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
path_texture.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
path_texture.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
physics_body_2d.cpp Added forgotten infinite_inertia to bindings 2018-02-21 08:42:36 +01:00
physics_body_2d.h Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
polygon_2d.cpp Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
polygon_2d.h WIP Polygon2D weight editing 2018-05-02 11:01:12 -03:00
position_2d.cpp Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
position_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
ray_cast_2d.cpp Use internal physics processing for Nodes' internal logic 2018-04-11 09:28:14 +02:00
ray_cast_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
remote_transform_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
remote_transform_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
screen_button.cpp Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
screen_button.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
skeleton_2d.cpp Style: Apply clang-format (5.0) to some missed files 2018-05-31 09:00:37 +02:00
skeleton_2d.h Style: Apply clang-format (5.0) to some missed files 2018-05-31 09:00:37 +02:00
sprite.cpp Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
sprite.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
tile_map.cpp Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
tile_map.h Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
visibility_notifier_2d.cpp Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
visibility_notifier_2d.h Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
y_sort.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
y_sort.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00