godot/.travis.yml
Rémi Verschelde 95f1f4e82a Travis: Drop support for coverity_scan, we do not use it
The UX is pretty bad, and the fact that all reports are private by
default with no option to make them public makes Coverity Scan hardly
usable in a community-driven project.
2019-11-19 12:14:46 +01:00

140 lines
4.6 KiB
YAML

language: cpp
# OS config, depends on actual 'os' in build matrix
dist: xenial
stages:
- check
- build
env:
global:
- SCONS_CACHE=$HOME/.scons_cache/$TRAVIS_BRANCH
- SCONS_CACHE_LIMIT=1024
- OPTIONS="debug_symbols=no verbose=yes progress=no builtin_libpng=yes"
- secure: "uch9QszCgsl1qVbuzY41P7S2hWL2IiNFV4SbAYRCdi0oJ9MIu+pVyrQdpf3+jG4rH6j4Rffl+sN17Zz4dIDDioFL1JwqyCqyCyswR8uACC0Rr8gr4Mi3+HIRbv+2s2P4cIQq41JM8FJe84k9jLEMGCGh69w+ibCWoWs74CokYVA="
cache:
directories:
- $SCONS_CACHE
matrix:
include:
- name: Static checks (clang-format)
stage: check
env: STATIC_CHECKS=yes
os: linux
compiler: gcc
addons:
apt:
sources:
- llvm-toolchain-xenial-8
packages:
- clang-format-8
- name: Linux editor (debug, GCC 9, with Mono)
stage: build
env: PLATFORM=x11 TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-mono-gcc-9 MATRIX_EVAL="CC=gcc-9 && CXX=g++-9" EXTRA_ARGS="module_mono_enabled=yes mono_glue=no warnings=extra werror=yes"
os: linux
compiler: gcc-9
addons:
apt:
sources:
- mono
- ubuntu-toolchain-r-test
packages:
- &gcc9_deps [gcc-9, g++-9]
- &linux_deps [libasound2-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev]
- &linux_mono_deps [mono-devel, msbuild, nuget]
- name: Linux export template (release, Clang)
stage: build
env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes"
os: linux
compiler: clang
addons:
apt:
packages:
- *linux_deps
- name: Android export template (release_debug, Clang)
stage: build
env: PLATFORM=android TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes"
os: linux
compiler: clang
addons:
apt:
packages:
- openjdk-8-jdk
- name: macOS editor (debug, Clang)
stage: build
env: PLATFORM=osx TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-clang EXTRA_ARGS="warnings=extra werror=yes"
os: osx
compiler: clang
- name: iOS export template (debug, Clang)
stage: build
env: PLATFORM=iphone TOOLS=no TARGET=debug CACHE_NAME=${PLATFORM}-clang
os: osx
compiler: clang
- name: Linux headless editor (release_debug, GCC 9, testing project exporting and script running)
stage: build
env: PLATFORM=server TOOLS=yes TARGET=release_debug CACHE_NAME=${PLATFORM}-tools-gcc-9 MATRIX_EVAL="CC=gcc-9 && CXX=g++-9" EXTRA_ARGS="warnings=extra werror=yes" TEST_PROJECT=yes
os: linux
compiler: gcc-9
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- *gcc9_deps
- *linux_deps
- name: Linux export template (release_debug, GCC 5, without 3D support)
stage: build
env: PLATFORM=x11 TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-gcc-5 EXTRA_ARGS="disable_3d=yes"
os: linux
compiler: gcc
addons:
apt:
packages:
- *linux_deps
before_install:
- eval "${MATRIX_EVAL}"
- if [ "$STATIC_CHECKS" = "yes" ]; then
unset SCONS_CACHE;
fi
install:
- pip install --user scons;
- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$PLATFORM" = "android" ]; then
export JAVA_HOME=/usr/lib/jvm/java-8-openjdk-amd64;
export PATH=/usr/lib/jvm/java-8-openjdk-amd64/jre/bin:${PATH};
java -version;
misc/travis/android-tools-linux.sh;
fi
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then
export PATH=${PATH}:/Users/travis/Library/Python/2.7/bin;
fi
before_script:
- if [ "$PLATFORM" = "android" ]; then
export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk;
export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk;
fi
script:
- if [ "$STATIC_CHECKS" = "yes" ]; then
sh ./misc/travis/clang-format.sh;
else
scons -j2 CC=$CC CXX=$CXX platform=$PLATFORM tools=$TOOLS target=$TARGET $OPTIONS $EXTRA_ARGS &&
if [ "$TEST_PROJECT" = "yes" ]; then
git clone --depth 1 "https://github.com/godotengine/godot-tests.git";
sed -i "s:custom_template/release=\"\":custom_template/release=\"$(readlink -e bin/godot_server.x11.opt.tools.64)\":" godot-tests/tests/project_export/export_presets.cfg;
godot-tests/tests/project_export/test_project.sh "bin/godot_server.x11.opt.tools.64";
fi
fi