godot/editor/create_dialog.h
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00

148 lines
4.3 KiB
C++

/*************************************************************************/
/* create_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CREATE_DIALOG_H
#define CREATE_DIALOG_H
#include "scene/gui/dialogs.h"
#include "scene/gui/button.h"
#include "scene/gui/tree.h"
#include "scene/gui/item_list.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/label.h"
#include "editor_help.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#if 1
class CreateDialog : public ConfirmationDialog {
GDCLASS(CreateDialog,ConfirmationDialog )
Vector<String> favorite_list;
Tree *favorites;
Tree *recent;
Button *favorite;
LineEdit *search_box;
Tree *search_options;
String base_type;
EditorHelpBit *help_bit;
void _item_selected();
void _update_search();
void _update_favorite_list();
void _save_favorite_list();
void _favorite_toggled();
void _history_selected();
void _favorite_selected();
void _history_activated();
void _favorite_activated();
void _sbox_input(const InputEvent& p_ie);
void _confirmed();
void _text_changed(const String& p_newtext);
void add_type(const String& p_type,HashMap<String,TreeItem*>& p_types,TreeItem *p_root,TreeItem **to_select);
Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
Object *instance_selected();
String get_selected_type();
void set_base_type(const String& p_base);
String get_base_type() const;
void popup(bool p_dontclear);
CreateDialog();
};
#else
//old create dialog, disabled
class CreateDialog : public ConfirmationDialog {
GDCLASS( CreateDialog, ConfirmationDialog );
Tree *tree;
Button *create;
Button *cancel;
LineEdit *filter;
void update_tree();
void _create();
void _cancel();
void add_type(const String& p_type,HashMap<String,TreeItem*>& p_types,TreeItem
*p_root);
String base;
void _text_changed(String p_text);
virtual void _post_popup() { tree->grab_focus();}
protected:
static void _bind_methods();
void _notification(int p_what);
public:
Object *instance_selected();
void set_base_type(const String& p_base);
String get_base_type() const;
CreateDialog();
~CreateDialog();
};
#endif
#endif