godot/editor/plugins/sprite_2d_editor_plugin.h
2023-11-07 20:30:33 +02:00

135 lines
4.8 KiB
C++

/**************************************************************************/
/* sprite_2d_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SPRITE_2D_EDITOR_PLUGIN_H
#define SPRITE_2D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/2d/sprite_2d.h"
#include "scene/gui/spin_box.h"
class AcceptDialog;
class ConfirmationDialog;
class EditorZoomWidget;
class MenuButton;
class Panel;
class ViewPanner;
class Sprite2DEditor : public Control {
GDCLASS(Sprite2DEditor, Control);
enum Menu {
MENU_OPTION_CONVERT_TO_MESH_2D,
MENU_OPTION_CONVERT_TO_POLYGON_2D,
MENU_OPTION_CREATE_COLLISION_POLY_2D,
MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D
};
Menu selected_menu_item;
Sprite2D *node = nullptr;
MenuButton *options = nullptr;
ConfirmationDialog *outline_dialog = nullptr;
AcceptDialog *err_dialog = nullptr;
ConfirmationDialog *debug_uv_dialog = nullptr;
Panel *debug_uv = nullptr;
Vector<Vector2> uv_lines;
Vector<Vector<Vector2>> outline_lines;
Vector<Vector<Vector2>> computed_outline_lines;
Vector<Vector2> computed_vertices;
Vector<Vector2> computed_uv;
Vector<int> computed_indices;
HScrollBar *h_scroll = nullptr;
VScrollBar *v_scroll = nullptr;
EditorZoomWidget *zoom_widget = nullptr;
Ref<ViewPanner> panner;
Vector2 draw_offset;
real_t draw_zoom = 1.0;
SpinBox *simplification = nullptr;
SpinBox *grow_pixels = nullptr;
SpinBox *shrink_pixels = nullptr;
Button *update_preview = nullptr;
void _menu_option(int p_option);
//void _create_uv_lines();
friend class Sprite2DEditorPlugin;
void _debug_uv_input(const Ref<InputEvent> &p_input);
void _debug_uv_draw();
void _popup_debug_uv_dialog();
void _center_view();
void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
void _update_zoom_and_pan(bool p_zoom_at_center);
void _update_mesh_data();
void _create_node();
void _convert_to_mesh_2d_node();
void _convert_to_polygon_2d_node();
void _create_collision_polygon_2d_node();
void _create_light_occluder_2d_node();
void _add_as_sibling_or_child(Node *p_own_node, Node *p_new_node);
protected:
void _node_removed(Node *p_node);
void _notification(int p_what);
static void _bind_methods();
public:
void edit(Sprite2D *p_sprite);
Sprite2DEditor();
};
class Sprite2DEditorPlugin : public EditorPlugin {
GDCLASS(Sprite2DEditorPlugin, EditorPlugin);
Sprite2DEditor *sprite_editor = nullptr;
public:
virtual String get_name() const override { return "Sprite2D"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
Sprite2DEditorPlugin();
~Sprite2DEditorPlugin();
};
#endif // SPRITE_2D_EDITOR_PLUGIN_H