godot/doc/classes/KinematicCollision2D.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="KinematicCollision2D" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Holds collision data from the movement of a [PhysicsBody2D].
</brief_description>
<description>
Holds collision data from the movement of a [PhysicsBody2D], usually from [method PhysicsBody2D.move_and_collide]. When a [PhysicsBody2D] is moved, it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision2D] object is returned.
The collision data includes the colliding object, the remaining motion, and the collision position. This data can be used to determine a custom response to the collision.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_angle" qualifiers="const">
<return type="float" />
<param index="0" name="up_direction" type="Vector2" default="Vector2(0, -1)" />
<description>
Returns the collision angle according to [param up_direction], which is [constant Vector2.UP] by default. This value is always positive.
</description>
</method>
<method name="get_collider" qualifiers="const">
<return type="Object" />
<description>
Returns the colliding body's attached [Object].
</description>
</method>
<method name="get_collider_id" qualifiers="const">
<return type="int" />
<description>
Returns the unique instance ID of the colliding body's attached [Object]. See [method Object.get_instance_id].
</description>
</method>
<method name="get_collider_rid" qualifiers="const">
<return type="RID" />
<description>
Returns the colliding body's [RID] used by the [PhysicsServer2D].
</description>
</method>
<method name="get_collider_shape" qualifiers="const">
<return type="Object" />
<description>
Returns the colliding body's shape.
</description>
</method>
<method name="get_collider_shape_index" qualifiers="const">
<return type="int" />
<description>
Returns the colliding body's shape index. See [CollisionObject2D].
</description>
</method>
<method name="get_collider_velocity" qualifiers="const">
<return type="Vector2" />
<description>
Returns the colliding body's velocity.
</description>
</method>
<method name="get_depth" qualifiers="const">
<return type="float" />
<description>
Returns the colliding body's length of overlap along the collision normal.
</description>
</method>
<method name="get_local_shape" qualifiers="const">
<return type="Object" />
<description>
Returns the moving object's colliding shape.
</description>
</method>
<method name="get_normal" qualifiers="const">
<return type="Vector2" />
<description>
Returns the colliding body's shape's normal at the point of collision.
</description>
</method>
<method name="get_position" qualifiers="const">
<return type="Vector2" />
<description>
Returns the point of collision in global coordinates.
</description>
</method>
<method name="get_remainder" qualifiers="const">
<return type="Vector2" />
<description>
Returns the moving object's remaining movement vector.
</description>
</method>
<method name="get_travel" qualifiers="const">
<return type="Vector2" />
<description>
Returns the moving object's travel before collision.
</description>
</method>
</methods>
</class>