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c1544c12ef
- Editor font hinting can now be tweaked in the Editor Settings. - DynamicFonts used in projects now have tweakable hinting settings in their DynamicFontData child. Changes will be visible upon reloading the scene in the editor.
202 lines
8.9 KiB
C++
202 lines
8.9 KiB
C++
/*************************************************************************/
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/* editor_fonts.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_fonts.h"
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#include "builtin_fonts.gen.h"
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#include "editor_scale.h"
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#include "editor_settings.h"
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#include "scene/resources/default_theme/default_theme.h"
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#include "scene/resources/dynamic_font.h"
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static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_valign, int p_charcount, const int *p_chars, const Ref<Texture> &p_texture) {
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Ref<BitmapFont> font(memnew(BitmapFont));
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font->add_texture(p_texture);
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for (int i = 0; i < p_charcount; i++) {
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const int *c = &p_chars[i * 8];
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int chr = c[0];
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Rect2 frect;
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frect.position.x = c[1];
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frect.position.y = c[2];
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frect.size.x = c[3];
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frect.size.y = c[4];
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Point2 align(c[5], c[6] + p_valign);
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int advance = c[7];
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font->add_char(chr, 0, frect, align, advance);
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}
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font->set_height(p_height);
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font->set_ascent(p_ascent);
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return font;
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}
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#define MAKE_FALLBACKS(m_name) \
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m_name->add_fallback(FontArabic); \
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m_name->add_fallback(FontHebrew); \
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m_name->add_fallback(FontThai); \
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m_name->add_fallback(FontJapanese); \
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m_name->add_fallback(FontFallback);
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// the custom spacings might only work with Noto Sans
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#define MAKE_DEFAULT_FONT(m_name, m_size) \
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Ref<DynamicFont> m_name; \
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m_name.instance(); \
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m_name->set_size(m_size); \
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if (CustomFont.is_valid()) { \
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m_name->set_font_data(CustomFont); \
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m_name->add_fallback(DefaultFont); \
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} else { \
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m_name->set_font_data(DefaultFont); \
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} \
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m_name->set_spacing(DynamicFont::SPACING_TOP, -EDSCALE); \
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m_name->set_spacing(DynamicFont::SPACING_BOTTOM, -EDSCALE); \
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MAKE_FALLBACKS(m_name);
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#define MAKE_SOURCE_FONT(m_name, m_size) \
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Ref<DynamicFont> m_name; \
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m_name.instance(); \
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m_name->set_size(m_size); \
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if (CustomFontSource.is_valid()) { \
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m_name->set_font_data(CustomFontSource); \
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m_name->add_fallback(dfmono); \
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} else { \
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m_name->set_font_data(dfmono); \
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} \
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m_name->set_spacing(DynamicFont::SPACING_TOP, -EDSCALE); \
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m_name->set_spacing(DynamicFont::SPACING_BOTTOM, -EDSCALE); \
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MAKE_FALLBACKS(m_name);
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void editor_register_fonts(Ref<Theme> p_theme) {
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/* Custom font */
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String custom_font = EditorSettings::get_singleton()->get("interface/editor/main_font");
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DynamicFontData::Hinting font_hinting = (DynamicFontData::Hinting)(int)EditorSettings::get_singleton()->get("interface/editor/main_font_hinting");
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Ref<DynamicFontData> CustomFont;
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if (custom_font.length() > 0) {
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CustomFont.instance();
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CustomFont->set_hinting(font_hinting);
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CustomFont->set_font_path(custom_font);
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CustomFont->set_force_autohinter(true); //just looks better..i think?
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}
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/* Custom source code font */
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String custom_font_source = EditorSettings::get_singleton()->get("interface/editor/code_font");
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DynamicFontData::Hinting font_source_hinting = (DynamicFontData::Hinting)(int)EditorSettings::get_singleton()->get("interface/editor/code_font_hinting");
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Ref<DynamicFontData> CustomFontSource;
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if (custom_font_source.length() > 0) {
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CustomFontSource.instance();
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CustomFontSource->set_hinting(font_source_hinting);
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CustomFontSource->set_font_path(custom_font_source);
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}
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/* Droid Sans */
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Ref<DynamicFontData> DefaultFont;
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DefaultFont.instance();
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DefaultFont->set_hinting(font_hinting);
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DefaultFont->set_font_ptr(_font_NotoSansUI_Regular, _font_NotoSansUI_Regular_size);
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DefaultFont->set_force_autohinter(true); //just looks better..i think?
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Ref<DynamicFontData> FontFallback;
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FontFallback.instance();
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FontFallback->set_hinting(font_hinting);
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FontFallback->set_font_ptr(_font_DroidSansFallback, _font_DroidSansFallback_size);
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FontFallback->set_force_autohinter(true); //just looks better..i think?
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Ref<DynamicFontData> FontJapanese;
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FontJapanese.instance();
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FontJapanese->set_hinting(font_hinting);
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FontJapanese->set_font_ptr(_font_DroidSansJapanese, _font_DroidSansJapanese_size);
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FontJapanese->set_force_autohinter(true); //just looks better..i think?
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Ref<DynamicFontData> FontArabic;
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FontArabic.instance();
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FontArabic->set_hinting(font_hinting);
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FontArabic->set_font_ptr(_font_NotoNaskhArabicUI_Regular, _font_NotoNaskhArabicUI_Regular_size);
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FontArabic->set_force_autohinter(true); //just looks better..i think?
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Ref<DynamicFontData> FontHebrew;
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FontHebrew.instance();
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FontHebrew->set_hinting(font_hinting);
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FontHebrew->set_font_ptr(_font_NotoSansHebrew_Regular, _font_NotoSansHebrew_Regular_size);
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FontHebrew->set_force_autohinter(true); //just looks better..i think?
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Ref<DynamicFontData> FontThai;
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FontThai.instance();
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FontThai->set_hinting(font_hinting);
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FontThai->set_font_ptr(_font_NotoSansThaiUI_Regular, _font_NotoSansThaiUI_Regular_size);
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FontThai->set_force_autohinter(true); //just looks better..i think?
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/* Hack */
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Ref<DynamicFontData> dfmono;
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dfmono.instance();
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dfmono->set_hinting(font_source_hinting);
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dfmono->set_font_ptr(_font_Hack_Regular, _font_Hack_Regular_size);
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//dfd->set_force_autohinter(true); //just looks better..i think?
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int default_font_size = int(EditorSettings::get_singleton()->get("interface/editor/main_font_size")) * EDSCALE;
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MAKE_DEFAULT_FONT(df, default_font_size);
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p_theme->set_default_theme_font(df);
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MAKE_DEFAULT_FONT(df_title, default_font_size + 2 * EDSCALE);
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p_theme->set_font("title", "EditorFonts", df_title);
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MAKE_DEFAULT_FONT(df_doc_title, int(EDITOR_DEF("text_editor/help/help_title_font_size", 23)) * EDSCALE);
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MAKE_DEFAULT_FONT(df_doc, int(EDITOR_DEF("text_editor/help/help_font_size", 15)) * EDSCALE);
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p_theme->set_font("doc", "EditorFonts", df_doc);
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p_theme->set_font("doc_title", "EditorFonts", df_doc_title);
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MAKE_DEFAULT_FONT(df_rulers, 8 * EDSCALE);
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p_theme->set_font("rulers", "EditorFonts", df_rulers);
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MAKE_SOURCE_FONT(df_code, int(EditorSettings::get_singleton()->get("interface/editor/code_font_size")) * EDSCALE);
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p_theme->set_font("source", "EditorFonts", df_code);
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MAKE_SOURCE_FONT(df_doc_code, int(EDITOR_DEF("text_editor/help/help_source_font_size", 14)) * EDSCALE);
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p_theme->set_font("doc_source", "EditorFonts", df_doc_code);
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MAKE_SOURCE_FONT(df_output_code, int(EDITOR_DEF("run/output/font_size", 13)) * EDSCALE);
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p_theme->set_font("output_source", "EditorFonts", df_output_code);
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MAKE_SOURCE_FONT(df_text_editor_status_code, 14 * EDSCALE);
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p_theme->set_font("status_source", "EditorFonts", df_text_editor_status_code);
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}
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