mirror of
https://github.com/godotengine/godot.git
synced 2024-11-11 06:33:10 +00:00
90019676b0
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
72 lines
3.0 KiB
C++
72 lines
3.0 KiB
C++
/*************************************************************************/
|
|
/* collision_shape_3d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef COLLISION_SHAPE_3D_H
|
|
#define COLLISION_SHAPE_3D_H
|
|
|
|
#include "scene/3d/node_3d.h"
|
|
#include "scene/resources/shape_3d.h"
|
|
|
|
class CollisionObject3D;
|
|
class CollisionShape3D : public Node3D {
|
|
GDCLASS(CollisionShape3D, Node3D);
|
|
|
|
Ref<Shape3D> shape;
|
|
|
|
uint32_t owner_id = 0;
|
|
CollisionObject3D *parent = nullptr;
|
|
|
|
void resource_changed(Ref<Resource> res);
|
|
bool disabled = false;
|
|
|
|
protected:
|
|
void _update_in_shape_owner(bool p_xform_only = false);
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void make_convex_from_siblings();
|
|
|
|
void set_shape(const Ref<Shape3D> &p_shape);
|
|
Ref<Shape3D> get_shape() const;
|
|
|
|
void set_disabled(bool p_disabled);
|
|
bool is_disabled() const;
|
|
|
|
TypedArray<String> get_configuration_warnings() const override;
|
|
|
|
CollisionShape3D();
|
|
~CollisionShape3D();
|
|
};
|
|
|
|
#endif // COLLISION_SHAPE_3D_H
|