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411ee71b4d
This new name also makes its purpose a little clearer This is a step towards fixing #56
244 lines
7.1 KiB
C++
244 lines
7.1 KiB
C++
/*************************************************************************/
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/* portal.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "portal.h"
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#include "servers/visual_server.h"
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#include "scene/resources/surface_tool.h"
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#include "globals.h"
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bool Portal::_set(const StringName& p_name, const Variant& p_value) {
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if (p_name=="shape") {
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PoolVector<float> src_coords=p_value;
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Vector<Point2> points;
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int src_coords_size = src_coords.size();
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ERR_FAIL_COND_V(src_coords_size%2,false);
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points.resize(src_coords_size/2);
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for (int i=0;i<points.size();i++) {
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points[i].x=src_coords[i*2+0];
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points[i].y=src_coords[i*2+1];
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set_shape(points);
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}
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} else if (p_name=="enabled") {
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set_enabled(p_value);
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} else if (p_name=="disable_distance") {
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set_disable_distance(p_value);
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} else if (p_name=="disabled_color") {
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set_disabled_color(p_value);
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} else if (p_name=="connect_range") {
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set_connect_range(p_value);
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} else
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return false;
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return true;
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}
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bool Portal::_get(const StringName& p_name,Variant &r_ret) const {
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if (p_name=="shape") {
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Vector<Point2> points=get_shape();
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PoolVector<float> dst_coords;
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dst_coords.resize(points.size()*2);
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for (int i=0;i<points.size();i++) {
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dst_coords.set(i*2+0,points[i].x);
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dst_coords.set(i*2+1,points[i].y);
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}
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r_ret= dst_coords;
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} else if (p_name=="enabled") {
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r_ret= is_enabled();
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} else if (p_name=="disable_distance") {
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r_ret= get_disable_distance();
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} else if (p_name=="disabled_color") {
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r_ret= get_disabled_color();
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} else if (p_name=="connect_range") {
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r_ret= get_connect_range();
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} else
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return false;
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return true;
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}
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void Portal::_get_property_list( List<PropertyInfo> *p_list) const {
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p_list->push_back( PropertyInfo( Variant::POOL_REAL_ARRAY, "shape" ) );
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p_list->push_back( PropertyInfo( Variant::BOOL, "enabled" ) );
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p_list->push_back( PropertyInfo( Variant::REAL, "disable_distance",PROPERTY_HINT_RANGE,"0,4096,0.01" ) );
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p_list->push_back( PropertyInfo( Variant::COLOR, "disabled_color") );
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p_list->push_back( PropertyInfo( Variant::REAL, "connect_range",PROPERTY_HINT_RANGE,"0.1,4096,0.01" ) );
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}
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Rect3 Portal::get_aabb() const {
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return aabb;
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}
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PoolVector<Face3> Portal::get_faces(uint32_t p_usage_flags) const {
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if (!(p_usage_flags&FACES_ENCLOSING))
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return PoolVector<Face3>();
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Vector<Point2> shape = get_shape();
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if (shape.size()==0)
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return PoolVector<Face3>();
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Vector2 center;
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for (int i=0;i<shape.size();i++) {
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center+=shape[i];
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}
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PoolVector<Face3> ret;
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center/=shape.size();
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for (int i=0;i<shape.size();i++) {
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int n=(i+1)%shape.size();
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Face3 f;
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f.vertex[0]=Vector3( center.x, center.y, 0 );
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f.vertex[1]=Vector3( shape[i].x, shape[i].y, 0 );
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f.vertex[2]=Vector3( shape[n].x, shape[n].y, 0 );
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ret.push_back(f);
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}
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return ret;
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}
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void Portal::set_shape(const Vector<Point2>& p_shape) {
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VisualServer::get_singleton()->portal_set_shape(portal, p_shape);
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shape=p_shape;
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update_gizmo();
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}
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Vector<Point2> Portal::get_shape() const {
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return shape;
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}
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void Portal::set_connect_range(float p_range) {
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connect_range=p_range;
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//VisualServer::get_singleton()->portal_set_connect_range(portal,p_range);
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}
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float Portal::get_connect_range() const {
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return connect_range;
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}
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void Portal::set_enabled(bool p_enabled) {
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enabled=p_enabled;
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VisualServer::get_singleton()->portal_set_enabled(portal,enabled);
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}
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bool Portal::is_enabled() const {
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return enabled;
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}
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void Portal::set_disable_distance(float p_distance) {
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disable_distance=p_distance;
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VisualServer::get_singleton()->portal_set_disable_distance(portal,disable_distance);
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}
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float Portal::get_disable_distance() const {
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return disable_distance;
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}
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void Portal::set_disabled_color(const Color& p_disabled_color) {
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disabled_color=p_disabled_color;
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VisualServer::get_singleton()->portal_set_disabled_color(portal,disabled_color);
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}
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Color Portal::get_disabled_color() const {
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return disabled_color;
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}
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void Portal::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_shape","points"),&Portal::set_shape);
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ClassDB::bind_method(D_METHOD("get_shape"),&Portal::get_shape);
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ClassDB::bind_method(D_METHOD("set_enabled","enable"),&Portal::set_enabled);
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ClassDB::bind_method(D_METHOD("is_enabled"),&Portal::is_enabled);
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ClassDB::bind_method(D_METHOD("set_disable_distance","distance"),&Portal::set_disable_distance);
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ClassDB::bind_method(D_METHOD("get_disable_distance"),&Portal::get_disable_distance);
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ClassDB::bind_method(D_METHOD("set_disabled_color","color"),&Portal::set_disabled_color);
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ClassDB::bind_method(D_METHOD("get_disabled_color"),&Portal::get_disabled_color);
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ClassDB::bind_method(D_METHOD("set_connect_range","range"),&Portal::set_connect_range);
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ClassDB::bind_method(D_METHOD("get_connect_range"),&Portal::get_connect_range);
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}
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Portal::Portal() {
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portal = VisualServer::get_singleton()->portal_create();
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Vector< Point2 > points;
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points.push_back( Point2( -1, 1 ) );
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points.push_back( Point2( 1, 1 ) );
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points.push_back( Point2( 1, -1 ) );
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points.push_back( Point2( -1, -1 ) );
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set_shape(points); // default shape
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set_connect_range(0.8);
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set_disable_distance(50);
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set_enabled(true);
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set_base(portal);
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}
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Portal::~Portal() {
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VisualServer::get_singleton()->free(portal);
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}
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